Sacred 2:Combat Art Skills
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All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. |
By Character Class
Dragon Mage
[u]Primary:[/u]
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[u]Secondary:[/u]
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Dryad
[u]Primary:[/u]
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[u]Secondary:[/u]
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High Elf
[u]Primary:[/u]
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[u]Secondary:[/u]
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Inquisitor
[u]Primary:[/u]
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[u]Secondary:[/u]
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Seraphim
[u]Primary:[/u]
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[u]Secondary:[/u]
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Shadow Warrior
[u]Primary:[/u]
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[u]Secondary:[/u]
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Temple Guardian
[u]Primary:[/u]
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[u]Secondary:[/u]
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Function
This modifier will increase Combat Art Skills by a fixed amount, however it will not affect Concentration. Does not contribute towards Mastery of the affected skills.
Availability of Combat Art Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
It is also available as blue mod (that requires no skill) on the following jewelry:
It is also available as blue modifier on jewelry that can be socketed as well as armor and weapons that can be bought at a vendor.