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Create the page "Damage Lore" on this wiki! See also the search results found.
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]]5 KB (737 words) - 19:41, 4 January 2020
- ...edwiki.org/images/Sacred_2/Skills/lostfusionlore.gif '''Revered Technology Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Revered Tec3 KB (417 words) - 05:38, 12 January 2014
- ...ttp://www.sacredwiki.org/images/d/dd/Storm_combat_lore.png '''Storm Combat Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Storm Combat Aspect of3 KB (421 words) - 15:02, 6 April 2016
- * Skeleton attributes, damage, health, movement, and bonuses increase with each rune read. ...arpened Blades''' - The skeletons receive upgraded swords, inflicting more damage (see Usage Strategies below).5 KB (707 words) - 18:31, 1 May 2020
- |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].6 KB (893 words) - 16:59, 5 August 2022
- |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].6 KB (780 words) - 05:44, 9 January 2014
- ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].6 KB (809 words) - 23:00, 21 December 2022
- This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)6 KB (870 words) - 21:26, 7 January 2020
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))6 KB (906 words) - 05:10, 9 January 2014
- * Constant pulse of 100% Fire Damage dealt to opponents in close combat. * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]].6 KB (889 words) - 07:23, 8 January 2014
- ...acredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif '''Nature Weaver Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nature Weav3 KB (412 words) - 01:14, 4 January 2014
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Magic|Magic]]5 KB (750 words) - 22:42, 9 January 2020
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 (Roughly 75% [[Sacred 2:Poison|Poison]] and 25% [[Sacred 2:Physica5 KB (768 words) - 17:27, 8 January 2020
- ...that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. * '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level.4 KB (602 words) - 17:02, 7 January 2020
- With 2 pieces, you gain a bonus to Sword Lore. ...Splint Guards [Dark Elf]). Remember, it requires a '''minimum of 10 Sword Lore''' to use any of the items from this set.5 KB (703 words) - 18:30, 18 October 2013
- ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].6 KB (828 words) - 20:36, 7 January 2020
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]5 KB (740 words) - 14:51, 7 January 2020
- This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]5 KB (730 words) - 04:48, 8 January 2020
- Adds a base resistance for each type of damage and reduces incoming damage. * [[Sacred 2:Armor|Armor]] per [[Sacred 2:Damage Types|Damage Type]] + X (refer to table below)3 KB (407 words) - 20:36, 25 June 2023
- ....sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif '''Dragon Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Dragon Magi4 KB (432 words) - 15:29, 20 December 2013