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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 54-54 [[Sacred 2:Magic|Magic]]
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  • ...edwiki.org/images/Sacred_2/Skills/lostfusionlore.gif '''Revered Technology Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Revered Tec
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  • ...ttp://www.sacredwiki.org/images/d/dd/Storm_combat_lore.png '''Storm Combat Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the Storm Combat Aspect of
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  • * Skeleton attributes, damage, health, movement, and bonuses increase with each rune read. ...arpened Blades''' - The skeletons receive upgraded swords, inflicting more damage (see Usage Strategies below).
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  • |The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may al This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
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  • |Spears break out of the ground and damage everyone who touches them. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...icochet off towards another monster. It can be modded to do additional ice damage and for further ricochets. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 40-42 (Wielding starting bow)
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...Combat Art level [[Sacred 2:Physical|physical]] damage (+[[Sacred 2:Damage|damage]] modifiers))
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  • * Constant pulse of 100% Fire Damage dealt to opponents in close combat. * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]].
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  • ...acredwiki.org/images/Sacred_2/Skills/natureweaverlore.gif '''Nature Weaver Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Nature Weav
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 19-19 [[Sacred 2:Magic|Magic]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-37 (Roughly 75% [[Sacred 2:Poison|Poison]] and 25% [[Sacred 2:Physica
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  • ...that improves his defense, provides a chance to block spells, and absorbs damage from fire, cold, and wind (physical) based attacks. * '''Quench''' - Adds 20% + 0.1% [[Sacred 2:Damage Mitigation|fire damage mitigation]] per level.
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  • With 2 pieces, you gain a bonus to Sword Lore. ...Splint Guards [Dark Elf]). Remember, it requires a '''minimum of 10 Sword Lore''' to use any of the items from this set.
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  • ...to fashion a totem out of the carcass of his slain enemies. The crippling damage caused by the resulting talisman serves as a grave warning to all foes. Wit This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]] * [[Sacred 2:Damage|Damage]]: 18-18 [[Sacred 2:Ice|Cold]]
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 49-49 [[Sacred 2:Physical|Physical]]
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  • Adds a base resistance for each type of damage and reduces incoming damage. * [[Sacred 2:Armor|Armor]] per [[Sacred 2:Damage Types|Damage Type]] + X (refer to table below)
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  • ....sacredwiki.org/images/Sacred_2/Skills/dragonmagiclore.gif '''Dragon Magic Lore'''=== Increases inflicted damage, critical hit chance, and the execution speed of the [[Sacred 2:Dragon Magi
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