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  • *'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor) *'''Protection''' - Increases protection from physical damage. (8 + 5 per CA level physical armor)
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  • ...pes]] to revived minions (7.5. + 5.5 per level, boosted by '''Dark Summons Lore'''). ...e|damage]] to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore''').
    5 KB (657 words) - 02:22, 5 January 2020
  • ....sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif '''Warding Energy Lore'''=== Increases maximum shield energy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]].
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  • With 2 pieces, you gain a bonus to Sword Lore. ...Splint Guards [Dark Elf]). Remember, it requires a '''minimum of 10 Sword Lore''' to use any of the items from this set.
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 100% [[Sacred 2:Fire|Fire]] Damage (12-12).
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  • |class="cellborderth"| [[Sacred:Dwarven Lore|Dwarven Lore]] ==Damage==
    24 KB (3,000 words) - 05:10, 1 January 2009
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
    7 KB (972 words) - 22:04, 27 April 2022
  • * [[Sacred 2:Armor Lore|Armor Lore]] +X (Legs) * [[Sacred 2:Aspect Lore|Celestial Magic Lore]] +X (Gloves)
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  • |Causes direct damage using [[Sacred 2:Book 5 - T-Energy|T-Energy]]. This combat art also gives t This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...to nearby opponents. (10 + 5 per CA level magic damage (+[[Sacred 2:Damage|damage]] modifiers))
    6 KB (759 words) - 17:38, 15 December 2019
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ...e after teleporting (4 seconds, 100% physical [[Sacred 2:Damage Mitigation|damage mitigation]]).
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * Does 33% [[Sacred 2:Physical|Physical]] and 66% [[Sacred 2:Fire|Fire]] Damage
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  • ...flicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...ore - Concentration - Ranged Lore - Constitution - Armor - Agility - Magic Lore - Moon Magic '''COTA''' is your damage/leech shield against the brave but fool enemies who come close to you. Also
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  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 25-25 [[Sacred 2:Ice|Cold]]
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  • ...Damage of enraged players|deals more damage as his health decreases]] (max damage at 25% health) * Barbarian becomes more vulnerable to physical damage: 25% (damage sensitivity)
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  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 14-14 (Unarmed), 33-35 (Wielding starting bow) [[Sacred 2:Physical|Physi
    7 KB (995 words) - 04:56, 9 January 2014
  • This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]]. * [[Sacred 2:Damage|Damage]]: 37-39 (Wielding starting bow) [[Sacred 2:Physical|Physical]]
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  • ...[[Sacred:Weapon Lore|Weapon Lore]]''', which increases the [[Sacred:Damage|Damage]] dealt, '''[[Sacred:Concentration|Concentration]]''' which reduces [[Sacre ...es in a row and hit enemies side by side close to each other with "splash" damage. That makes the combat art ideal for caves where you can have your back aga
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