Search results

Jump to navigation Jump to search
  • * [[Sacred 2:Chance to inflict Open Wounds|Chance for Open Wounds]]: 32.5% + 0.2% per level * '''Weapon Block''' - Adds physical [[Sacred 2:Damage Mitigation|damage mitigation]] to the
    5 KB (693 words) - 20:25, 6 January 2020
  • * [[Sacred 2:Chance to stun opponents|Chance to stun opponents]]: 10.1% * '''Mind Control''' - Increases chance to stun nearby opponents. (5% + 0.1% per CA level / 50% increase from base value)
    6 KB (762 words) - 02:49, 3 December 2022
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Earth Lord are dependent on the ...] (Deadly Wounds) as well as [[Sacred 2:Chance to stun opponents|Chance to Stun]].
    3 KB (539 words) - 22:57, 27 January 2017
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Skeleton King Leoric are dependent ...he battle can take a long time. Drink a Potion of Undead Death for a good chance to knock out his extra lives. The [[Sacred 2:Paladin - Diablo 2 Fallen|Pal
    3 KB (473 words) - 10:27, 27 July 2017
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Summoner are dependent on the l ...rts|chance to block combat arts]], so the player's spells have a very good chance of simply failing against him. Weapon attacks are a much better method to
    3 KB (533 words) - 01:42, 30 June 2017
  • * [[Sacred 2:Block chance: Combat Arts|Block chance: Combat Arts]] +X% (Helm) * [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] +X% (Chest)
    7 KB (910 words) - 17:04, 10 January 2017
  • | '''Block Chance''' || Adds a percent chance to block all types of blockable attacks (see below for types). ...: Close Combat|Block Chance: Close Combat]]''' || Adds a percent chance to block close combat attacks used against the player.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Helm) * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Helm)
    5 KB (657 words) - 22:45, 18 April 2019
  • **Has a chance to inflict any of the other damage types based on the random fist weapon he ** [[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]]
    6 KB (787 words) - 17:32, 6 January 2020
  • ...ttacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). ...o provide a secondary effect of [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] for all characters.
    5 KB (755 words) - 08:45, 29 January 2015
  • * [[Sacred 2:Block Warding Energy|Block Warding Energy]] +X (Belt) * [[Sacred 2:Chance to evade|Chance to evade]] +X% (Shoulders)
    6 KB (827 words) - 08:49, 9 January 2017
  • * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 30.8% + 0.8% per level * Chance to Reflect Roots: 35.2% + 0.5% per level
    5 KB (648 words) - 23:11, 4 January 2020
  • * Opponent's [[Sacred 2:Chance for Weaken|Chance to Weaken]] -X% (Helm) * [[Sacred 2:Chance to disregard armor|Chance to disregard armor]] +X% (Shoulders)
    7 KB (918 words) - 03:05, 8 January 2017
  • * 100% Chance for Knockback * [[Sacred 2:Block chance: Root|Chance to Block Root]]: 51%
    6 KB (909 words) - 16:24, 4 January 2020
  • * [[Sacred 2:Chance to evade|Chance to evade]] (Legs) * [[Sacred 2:Block chance: Projectiles|Block Chance: Projectiles]] (Arms)
    7 KB (877 words) - 04:32, 9 January 2017
  • Reflective aura with a certain chance to mirror close combat damage back at the attacker. * [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat Damage]]: 25.2%
    5 KB (713 words) - 00:27, 31 December 2017
  • * [[Sacred 2:Chance to find valuables|Chance to find valuables]] (Chest) * [[Sacred 2:Chance to reflect: Stun|Chance to reflect: Stun]] (Legs)
    6 KB (803 words) - 04:38, 4 January 2017
  • ...age could bounce back & forth if both the target and aggressor have high % chance to reflect). ...that do not necessarily cause damage can also be blocked/reflected (Root, Stun, and Knockback).
    9 KB (1,316 words) - 12:45, 1 February 2019
  • ...rd Weapons|Sword Weapons]]) increase execution speed and indirectly add to chance to hit by increasing the weapon's [[Sacred 2:Attack Value|attack value]]. * [[Sacred 2:Speed Lore|Speed Lore]] will increase the chance to hit by boosting weapon attack value.
    8 KB (1,053 words) - 15:21, 17 March 2014
  • ...will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |A strong gust of wind can damage, stun or knock back enemies.
    7 KB (1,001 words) - 16:11, 3 September 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)