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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points. Affects no visible numbers. ''May'' imp * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will increase the ex
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  • ...n Berserk. Attacks will extend the transformation time. Gives a bonus to damage, armor, attack and defense. In his changed form, the Dragon Mage enters a ...a dragon flies over and casts a massive fireball doing area of effect fire damage over time).
    7 KB (1,049 words) - 06:24, 29 January 2015
  • ...y. Is a mass-mob killer, but also capable of doing humongous single-target damage both magic and melee-wise. Prone to being invincible at players choice. The -Armor lore mastery
    11 KB (1,651 words) - 00:53, 18 August 2014
  • ...Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...p"|'''[[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
    18 KB (2,536 words) - 02:33, 31 December 2017
  • Some traders can help you to start with better damage and defense. Level 03 - [[Sacred 2:Aspect Lore|Source Warden Lore]] - 100
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  • |A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will d ...eam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul wil
    6 KB (869 words) - 11:01, 29 January 2015
  • ...[[Sacred 2:Chance to reflect: Close Combat|Chance to deflect close combat damage]] to the attacker. (20% + 2% per CA level chance) * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves the hitpoint regeneration effect and the physical and poison r
    9 KB (1,101 words) - 10:43, 10 November 2017
  • Lvl 1. Meditation & Magic Lore ---- Meditation Maxed Magic Lore around 3/4 of toons lvl Magic lore increases spell damage
    5 KB (815 words) - 03:27, 12 August 2013
  • ...l Magic Lore|'''Celestial Magic Lore''']]<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Ca ...bonuses such as [[Sacred 2:Armor|armor]] and [[Sacred 2:Damage Mitigation|damage mitigation]] and is also well-rounded with increases to many offensive abil
    7 KB (912 words) - 06:24, 28 January 2015
  • Mystic Stormite Lore - As this is an Ice Elf you will gain ALOT of Damage from this Skill. This also allows us to Cast Spells Faster, increases our c ...lso this skill openns up the Bonus's from Armors that have "modifier Armor Lore" on them, there are some very good bonuses to be had early and late game fr
    11 KB (2,045 words) - 23:03, 17 August 2014
  • [[Sacred 2:Aspect Lore|Arrant Pyromancer Lore]] = 75 [[Sacred 2:Aspect Lore|Delphic Arcane Lore]] = 75
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  • ...to melee and ranged is determined by several factors. In particular, the damage you inflict upon your enemies depends upon three main factors: * The [[Sacred 2:Damage|damage]] dealt per hit &ndash; How hard do you hit?
    7 KB (1,154 words) - 19:01, 30 September 2013
  • ...st is directed towards an opponent, inflicting [[Sacred 2:Damage over Time|damage over time]] while temporarily decreasing the target's movement rate. ...weapons and arrows simply passing through the shroud instead of inflicting damage.
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  • *[[Sacred 2:Tactics Lore|Tactics Lore]] (Arms) *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] (Legs)
    6 KB (699 words) - 08:40, 13 January 2017
  • ...ile this is true in principle, fear not: Weapon Lore gives you the edge on damage you will need in combat, and during the first 5 levels of experience, it do ...with your Dwarf, I suggest sticking to two-handed swords. Damage, damage, damage. That's what you want. If you didn't take Concentration at 3rd level, take
    11 KB (1,958 words) - 00:57, 27 April 2011
  • * (Arms) [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] * (Boots) [[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire +%]] / [[Sacred 2:Defense Value X%|Defense Value +%]]
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  • :{{:Sacred 2:Dragon Magic Lore/de}} :{{:Sacred 2:Elemental Magic Lore/de}}
    27 KB (3,612 words) - 17:26, 4 September 2013
  • * level 2 : Arcane Lore (5 pts to unlock the Focus first) : Increase damage of Cobalt Strike and of the explosion of Shadow Step + faster cast speed fo * level 8 : Armor Lore (first goal is level 5 to unlock the next skill...)
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  • |Skill Lore||Weapon Type||[[Sacred 2:Dryad|Dryad]]||[[Sacred 2:High Elf|High Elf]]||[[S ...splayed within the Willpower's tooltip on the skills page, as (the "Weapon Damage +[number]" string does not appear).
    4 KB (498 words) - 03:07, 11 January 2014
  • ...any buff's, so all the protection has to come from skills: armour, shield lore, constitution and even alchemy. So we were at 7 skills already. Alchemy tro ...doors would be a shield to hide behind and alchemy boosted shurikens to do damage. This would not be enough. But there were only 2 skills left, and we had no
    19 KB (3,400 words) - 23:44, 17 August 2014

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