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  • ...Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted. =='''Arrant Pyromancer [[Sacred 2:Combat Arts|Combat Arts]]'''==
    7 KB (976 words) - 21:38, 2 February 2015
  • ...cred 2. Many [[Sacred 2:Skills|Skills]] and [[Sacred 2:Combat Arts|Combat Arts]] also offer some of the same modifiers listed here. ...red 2:Set Items|Set]] and [[Sacred 2:Legendary Database|Legendary]] items, and as set bonuses.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    5 KB (769 words) - 09:15, 2 January 2017
  • * {{magic}} == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    5 KB (668 words) - 09:10, 2 January 2017
  • ...il of ice. Wretched survivors of this wintry storm can do little but crawl and lament their fallen kin before they, too, succumb to the cold. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (921 words) - 00:43, 6 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. ==Innate Abilities (Lvl 1) [[File:Magic.png]]==
    5 KB (737 words) - 19:41, 4 January 2020
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. {{See Also|Sacred 2:Combat Art Modifications}}
    7 KB (915 words) - 20:57, 23 June 2023
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Combat Art Range]]: 4.2 meters
    7 KB (950 words) - 19:12, 20 April 2022
  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of the {{PAGENAME}} are dependent on the level of the {{P
    3 KB (492 words) - 02:45, 20 January 2017
  • This will increase the speed of a melee swing or of an arrow shot and thereby increase the number of attacks you can perform within a given amoun ...chance that you will destroy them on the first kill. In Online Multi Play and LAN they always die on the first kill. Undead do not resurrect in Multi-Pl
    9 KB (1,439 words) - 15:49, 11 June 2020
  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Bloodwitch the Wild are dependent on the level of Bloo
    3 KB (448 words) - 04:03, 14 February 2017
  • ...more difficult to hit. While he is levitating, the jet nozzles emit pulses and cause severe area fire damage. A combination jump/flying attack that does m This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (891 words) - 07:13, 7 January 2014
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''The Pure Mentalist, A guide using only Mentalism Combat Arts''' ==
    9 KB (1,535 words) - 01:34, 18 August 2014
  • ...abbreviations related to Sacred 2 found in sacred 2 web sites, DarkMatters and SacredWiki. If there is a specific abbreviation you are looking for, or if ...to this table, enter any new information into an "EXAMPLE" row found below and then press save.
    8 KB (1,147 words) - 23:05, 6 October 2013
  • ...on]] are in the active CA slot, no matter the weapon type. Dedicated Blow and Battle Extension can be used with ranged weapons but not the arm cannon. ...acred 2:Combat Alert|Combat Alert]]) that universally boosts attack rating and attack speed will affect the battery.
    7 KB (1,181 words) - 15:01, 19 December 2022
  • *{{Magic}} ''The Hitpoints, Chance to hit, Damage and Armor noted above of Snapchip Shatter are dependent on the level of Snapchi
    3 KB (422 words) - 15:21, 9 February 2017
  • The contents of this page are player-managed and/or contributed. They may or may not reflect the view of SacredWiki. Any vie == '''The Shield Maiden - A Valkyrie from the land of Fire and Ice''' ==
    10 KB (1,606 words) - 01:35, 18 August 2014
  • *{{Magic}} == Bonus to Combat Arts ==
    4 KB (513 words) - 09:13, 2 January 2017
  • * There are four Guardians, each with its own strengths and weaknesses (check the images below). ...] and [[Sacred 2:Magic|Magic]], the second [[Sacred 2:Physical |Physical]] and [[Sacred 2:Fire |Fire]] etc. Committing to memory the order of the element
    4 KB (664 words) - 18:04, 12 January 2018
  • ...the ground around himself with small fire traps that protect him from ice and incinerate any opponents who move too close. This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
    6 KB (917 words) - 19:17, 6 January 2020

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