Sacred 2:Dislodged Spirit

From SacredWiki
Revision as of 02:54, 13 December 2013 by Flix (talk | contribs)
Jump to navigation Jump to search
12.gif A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1) Ice.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Gelidity - Increases the ice damage. (37.5% increase)
  • Spite - Increases the duration of the soul being held. (50% increase)

MODicons_10.gif Silver
  • Deprivation - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
  • Torture - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)

MODicons_08.gif Gold
  • Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts. (5% + 5% per CA level Regen per hit effect)
  • Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level physical damage (+damage modifiers))
Dislodged Spirit without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

Pros and Cons

Pros

  • Great debuff against bosses
  • ...

Cons

  • Short duration
  • Stimulate mod seems to be broken

Stats Chart

Level Regeneration Time Damage Duration Opponent's Attribute Values
1 9.8s 24-24 6.0s -19.8%
2 13.1s 33-33 6.0s -20.6%


See Also

Gallery