Sacred 2:Ravaged Impact
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This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Ravaged Impact hit harder, also allows modification points.
- Capricious Hunter Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Ranged Weapons) - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take "Double Shot" upgrade, then spam it on harder mobs, or bosses.
- BUG: On the console version, Ravaged Impact does not take into account the Intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
- The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight.
- When mounted, the Monitor Lizard will swipe at the enemies instead of the Dryad.
Pros and Cons
Pros
- Very powerful single target attack
- Can be modded using the Blast modification into an Area of Effect attack
Cons
- Has the potential to miss being a weapon based Combat Art
- Starts off only being a single target attack
Stats Chart
Level | Regeneration Time | Damage | Projectiles |
---|---|---|---|
1 | 5.2s | 21-21 | 1 |
2 | 7.0s | 22-22 | 1 |
See Also
Gallery
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