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The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
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This is a Spell Damage Based Combat Art.
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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Silver
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- Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
- Globe - The fireball increases in size and inflicts more damage. (40% increase)
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Gold
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- Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
- Hot Pursuit - Fireballs will follow their targets.
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Ancestral Fireball without Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Stamina will lower regeneration time
Usage Strategies
- Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
- damage and area of effect damage
- multi-hitting (up to 3 fireballs)
- up to 2 homing fireballs
Pros and Cons
Pros
- Very versatile skill
- Can be used against single and multiple enemies
- Good damage and area of effect damage (with mod)
- Can get to extremely low casting times (like 0.5s)
- Can have up to 2 homing fireballs
Cons
- Homing fireballs miss if an enemy is behind an obstacle
- Area of effect damage is outclassed by Blazing Tempest
- If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.
Stats Chart
See Also
Gallery
Long Range
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Close Range
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Mounted
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Fireball
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