Sacred 2:Community Patch Changelog

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Due to implementation of several languages (currently 6) it might be possible that we did not have translations for everything new yet. If you notice english phrases in your non-english localization, feel free to send us a proper translation to:

s2cmpatch@googlemail.com

Thank you in advance!

Your CM-Patch Team.

Patchnotes CM-Patch v0110 (Spring Release 2011)

General

  • Additional debug Log errors were fixed. (Missing/wrong equipslots of NPCs)
  • Corrected numerous typos, missing text and missing sense in many quests.
  • The last part of the crystal plains does no longer play XMAS music.
  • All the special mounts from Fallen Angel and Ice & Blood are now available at vendors.


Graphics

  • All ingame textures were reviewed in respect to filesize and compression faults. (Loadtimes, maybe memoryleaks)
  • Faulty display of custom skincolour with a certain type of seraphim helmet was fixed.
  • Temple Guardian's Combat Alert FX effect of some enemies was exchanged for a more graphics performance friendly version.


Enemies and Bosses

  • Abishai was weakened a little bit.
  • Bodily undead (except skeletons) no longer explode when they are killed, leaving bodies behind.


Combat Arts


Sets and Items

  • We introduced new sets for all classes. :)
- Scourge of Lordaeron set for the Shadow Warrior


Quests

New Quest:

Ancient Secrets


Improved playability, course of events and procedure for:


Various changes:

The Impostor:

  • Logbook - moved to chapter 8.
  • Reward - you get the epic drop from the seraphim.
  • Declinability - you can decline the start of the quest.


Logbook simplified for:


Patchnotes CM-Patch v0100

General

  • Fixed additional Debug Log Errors. (NXActor Colprim Errors)
  • Corrected many typos and added missing text where necessary.


Animation

  • The Inquisitors Idle animation has been fixed to stop "skipping".


Enemies and Bosses

  • New Boss: Gartor the Onyx-Spiketurtle. (Find the biggest star where glass does walk, from there go west and seek a dark place...)
  • Spiderqueen Failitia got her very own questseries.


Sets and Items

  • Implemented a new Book: A Northland Tale.
  • Epic and Unique Items of earlier CM-Versions are now properly named. (Food for the Wiki!)
-Power of NIF
-Bringer of Light
-Essence of Dark Matters
  • Added two new easteregg Items. (Have a happy search & find.)
-Helmet of unspeakable evil
-Scythe of the Slayer
  • We added two new Seraphim, one Highelve and one XMAS Set for the DM. (More Wiki pages to fill, yay!)
-Sopor Aethernis
-Virtues of the Seraphim
-Armaments of the nine hells
-Dragon Mage's Merry Christmas Set
  • Scythes can now be found.
  • The rare Seraphim Shield (former grey one) got a more fitting bonus.


Quests

In general many quests have been optimized again in playability and logbook appearance.


New Quests:


Changed:

Logbook:

Patchnotes CM-Patch v0094

General

  • Implemented a Hotfix for accidentally lost Magic-Hiding-Places, Effects and Sounds in v0090.
  • Preparation for ingame text editing of many localizations.


Patchnotes CM-Patch v0090

General

  • Arkenmarks Refuge: The Dungeon can now be played.
  • Transparent console with new textcolor and backround.
  • The Mage from Northland Expedition is set to a new position.
  • The SW Special-Mounts have been color coded again to their respective aspects.
  • Removed several unused creatures and quests.
  • Fixed a possible reason for one-hit-deaths between 2nd and 4th soulstone in crystal plains.
  • The console logo now shows the CM-Patch version.
  • The frame showing skill-mastery has been made more visible.
  • Implemented various improvements to get a clearer debug.log.


Animations

  • Wrong Seraphim and Dragonmage animations when equipped with 2H-Swords were corrected.
  • Fistweapons: Got fitted animations through new subfamilies. Work on original martial arts animations in progress.
  • Reactivated death animations of all bosses.


Enemies and Bosses

  • Gar'Colossus: Has recieved a makeover...
  • Swirling mist of Miasma: See above. Should be a new feeling...
  • Demons: Fixed the One-Hit-Death problem in the Desert.
  • Walther (XMAS): Can hit you now.
  • A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments.
  • Scarabs now have correct Attack and Defense values.
  • Elite-Coboldarchers give now correct EXP.
  • Removed some lost enemies in remote inaccessible regions.
  • Endboss (Harbinger of Death) in Quest "Lost Crypt" has been weakened.
  • The problem of "immobilized" PCs when fighting Octalogamus, Gar'Colossus, Khral, The white Griffon, Carnach and some other enemies has been fixed.
  • Crystal-Traps in Crystalregion now give correct EXP.
  • Implemented a new Boss: Failitia the Spiderqueen.
  • Damage of Poison Trap spell has been altered to DOT. (This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game.)
  • Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap. (Please check if he still disappears.)
  • The decorative destructable Crystals (except the smallest) in the Crystalregion got a kind of self-defence, now that they grant EXP.
  • Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond. (Please do test thoroughly if it occurs still.)


Combatarts

  • Seraphim: Instilled Belief "Elocution" Mod: Chance to convert now correctly doubles the base chance value and does not set it to 100%.
  • Temple Guardian: "Archimedes beam" now does Fire damage again and is no longer restricted in its range.
  • Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach.
  • High Elf: The duration of "Raging Nimbus" now increases with CC level.
  • Dryad: The base damage of "Tangled Vine" has been increased slightly. In return "Goldenglade Touch" has been slightly weakened.
  • Dryad: A faulty modifier of "Envenom"-Mod in "Ravaged Impact" has been corrected. (It caused Weapons to only distribute poison damage.)
  • Fixed an exploit with Dryad and Dragon Mage.


Sets and Items

General:

  • The Unlock-Code Items now drop regularly.
  • Non-readable Books and Scrolls can no longer drop.
  • Strange Amulets and Rings that were for SW only, can now be used by everyone again.
  • A grey shield (Seraphim) has been made into a rare one. The design fits wonderfully to the Endijians Set.
  • Implemented Fistweapons, Throwing Potions and Recurve Bows.
  • Introduced some new Maces. (One is nicely animated.)
  • TG Miniset XTM-2174: Inventorysize of the chest is now correct.
  • The DM Aspects have been included into random bonuslists for Items (this has obviously been forgotten).
  • Big and Strong Healingpotions are now available at the stores. They heal and stack correctly now.
  • Shields are a bit rarer now at the stores, but appear in higher quality.
  • The defense bonus of Endijians Wings (Sera) is now correctly based on armor lore instead of shield lore.
  • Fixed wrong dropchances of some set items.
  • All possible variants of shrinkheads can now be aquired ingame.
  • Swapped wrong aspectboni on two items of inquisitor sets. (Sarakis and Deylens)
  • Fixed a problem with a 2H-Staff being unable to be used by anyone.
  • Kuans Plate and Shoulders of Anguish have been added to proper droplists, where missing.
  • Lightsabers got their own soundprofile, naming and are based on willpower now. Random golden lightsabers can be dropped by bosses now.
  • Revision of Swords and Sabers: Those smaller than 3 inventory slots are uniformously based on dexterity, bigger ones on strength.
  • Katanas are now based on dexterity and are named Katana, Yuudai and Kitari.
  • Fistweapons with long blades are now based on dexterity.


The following (complete!) minisets can now be found:


Added missing set bonus to:


New Items

Armor:

  • Floppy Hat for Dryad (Helmet Unique)


Jewellery:


Weapons:


Sets:


Quests

General:

  • Charquests are named as Classquests and appear on the corresponding page of the log.
  • Northland Expedition is listed on the log page for the human region.
  • All quests involving companions have been optimized.
  • Killquests with timer will show 0 targets after a save and load.
  • Questscripts have been optimized in general. (Removal of unused functions and calls, etc.)
  • Removed unused quests and backdoors.
  • Relocated the TG Classquest report hologram in Failitia's dungeon.


New Quests:


Revised Quests:

Main Campaign:

  • The mainquest has been revised slightly. The rock blocking the path at octagolamus' now vanishes correctly.
  • Log of the starting quests has been cleansed of movies and some unnecessary parts.

Thanks, Praise and Credits

A big "Thank You!" goes to...

...the RAD Community (Rüstige Alternative Daddler http://rad-community.org) for the webspace and traffic for our download distribution. ...Frank Rentmeister for councel and a lot of hard work, as well as granting us access to his professional, web-based organization tools.

The Scourge of Lordaeron Set:
Original armor and sword design by Jojjo, Meshes and textures processing and adaptation by Dimitrius154. Additional fine texture tweaking by Lazy_Tomcat.

This patch includes the following sound packs from Freesound (http://www.freesound.org): "Star Wars" Lightsaber Sounds by joe93barlow.