Sacred 2:Community Patch Changelog

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Revision as of 01:47, 11 August 2013 by Schot (talk | contribs) (Text replace - "chainquest" to "chain quest")
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Due to implementation of several languages (currently 6) it might be possible that we did not have translations for everything new yet. If you notice english phrases in your non-english localization, feel free to send us a proper translation to:

s2cmpatch@googlemail.com

Thank you in advance!

Your CM-Patch Team.

Patchnotes CM-Patch v0130 (Summer Release 2011)

General

  • Added a Merchant to Schlun'Zum.
  • Fixed a bug where a werewolf merchant in Lizurath was an inadverted killquest target.
  • Removed an invisible door on a cave entrance en-route to Twitty Tister.
  • Removed the sometimes nagging "Welcome to Ice & Blood" screen.

Animation

  • Fixed Inquisitor's Callous Execution on his special mount (now two hits when dual wielding).

Graphics

  • Fixed the inappropriate green haired seraphim icons sometimes seen.
  • Prepared some savegame thumbnails that were missing.
- You should never see the blue Sacred 2 Icons in the savegame list again. Tell us if you do.

Sounds

  • Corrected an issue where orc female merchants had male voices.

Enemies and Bosses

Sets and Items

  • Added a new weapon set for the Dryad: Memories of the Trees
  • Fixed an error in drop.txt that was preventing the Cloak of Death from dropping.
  • Revised the fistweapon families to make them unlock their fitting type bonuses.
  • Added a new general weapon set with bonuses based on dual wielding: Remnants of Drizzt
  • New Feature - Introducing the sigil system.
  • Made custom Atherton bracers for the Dragon Mage.
  • Added a new Legendary reward for the Ephrahim's Nightmare quest: Spider's Bane

Balancing

Skills

  • Increased the duration and chance to infect of Viperish Disease and Eternal Fire a bit.
  • Increased movement speed for summoned creatures of the inquisitor and the dryads pets.

Quests

  • Keep an eye open for the most famous travelling merchant of all time...
  • Added a new Quest: Bugs!
  • Extended Ephrahim's Nightmare with a bossfight and epic reward: The Root of all Evil
  • Correction of many spelling mistakes.
  • Fixed many irregularities with missing NPCs or their illogical behaviour.
  • A quest called A Radical Solution is now properly sorted in the questbook.
  • Lt. Rinah is back where she belongs.

Patchnotes CM-Patch v0120 (Easter Release 2011)

Unfortunately we did not manage to complete as much as we wanted. We encountered some troubles that most likely will still keep us busy for some time, but we did not want to keep you from getting this small easter present.

General

  • Removed the mysterious Resurrection Monolith from the northeast swamp coast. (No function)
  • Lots of misspellings corrected.


Graphics

  • Fixed a minor problem which caused some textures to glow intensely.
  • Dryad's Ancient Bark Buff was improved optically. (removed the fly-shit syndrome)
  • The Sopor Aethernis Set got some additional graphic tidbits.


Enemies and Bosses

  • Champion skeleton mages of the Undead Legion now give more EXP than normal ones.
  • The spirit of last years xmas earned a prolonged regtime on his summoning spell for his continued bad behaviour.


Sets and Items


Skills


Quests

  • Timed Killquests Hunting Fever and Master of the Hunt series - Timer moved from quest to script
  • Player will be cheered during these timed quests.
  • Heavy overhaul of the new and many old quests because of savegame problems.
  • Oculus Mechanicus - Jana in Thylysium is no longer a valid target of the quest.
  • Past Mistakes - Player will be teleported back after accomplishing the quest.
  • DeMordrey's bodyguards become normal soldiers after the player once killed DeMordrey.
  • Books of the Gods - Descriptions of appearances match the statues.


Patchnotes CM-Patch v0110 (Spring Release 2011)

General

  • Additional debug Log errors were fixed. (Missing/wrong equipslots of NPCs)
  • Corrected numerous typos, missing text and missing sense in many quests.
  • The last part of the crystal plains does no longer play XMAS music.
  • All the special mounts from Fallen Angel and Ice & Blood are now available at vendors.


Graphics

  • All ingame textures were reviewed in respect to filesize and compression faults. (Loadtimes, maybe memoryleaks)
  • Faulty display of custom skincolour with a certain type of seraphim helmet was fixed.
  • Temple Guardian's Combat Alert FX effect of some enemies was exchanged for a more graphics performance friendly version.


Enemies and Bosses

  • Abishai was weakened a little bit.
  • Bodily undead (except skeletons) no longer explode when they are killed, leaving bodies behind.


Combat Arts


Sets and Items

  • We introduced new sets for all classes. :)
- Scourge of Lordaeron set for the Shadow Warrior


Quests

New Quest:

Ancient Secrets


Improved playability, course of events and procedure for:

Various changes:

The Impostor:

  • Logbook - moved to chapter 8.
  • Reward - you get the epic drop from the seraphim.
  • Declinability - you can decline the start of the quest.


Logbook simplified for:


Patchnotes CM-Patch v0100

General

  • Fixed additional Debug Log Errors. (NXActor Colprim Errors)
  • Corrected many typos and added missing text where necessary.


Animation

  • The Inquisitors Idle animation has been fixed to stop "skipping".


Enemies and Bosses

  • New Boss: Gartor the Onyx-Spiketurtle. (Find the biggest star where glass does walk, from there go west and seek a dark place...)
  • Spiderqueen Failitia got her very own questseries.


Sets and Items

  • Implemented a new Book: A Northland Tale.
  • Epic and Unique Items of earlier CM-Versions are now properly named. (Food for the Wiki!)
-Power of NIF
-Bringer of Light
-Essence of Dark Matters
  • Added two new easteregg Items. (Have a happy search & find.)
-Helmet of unspeakable evil
-Scythe of the Slayer
  • We added two new Seraphim, one Highelve and one XMAS Set for the DM. (More Wiki pages to fill, yay!)
-Sopor Aethernis
-Virtues of the Seraphim
-Armaments of the nine hells
-Dragon Mage's Merry Christmas Set
  • Scythes can now be found.
  • The rare Seraphim Shield (former grey one) got a more fitting bonus.


Quests

In general many quests have been optimized again in playability and logbook appearance.


New Quests:


Changed:

Logbook:

Patchnotes CM-Patch v0094

General

  • Implemented a Hotfix for accidentally lost Magic-Hiding-Places, Effects and Sounds in v0090.
  • Preparation for ingame text editing of many localizations.


Patchnotes CM-Patch v0090

General

  • Arkenmarks Refuge: The Dungeon can now be played.
  • Transparent console with new textcolor and backround.
  • The Mage from Northland Expedition is set to a new position.
  • The SW Special-Mounts have been color coded again to their respective aspects.
  • Removed several unused creatures and quests.
  • Fixed a possible reason for one-hit-deaths between 2nd and 4th soulstone in crystal plains.
  • The console logo now shows the CM-Patch version.
  • The frame showing skill-mastery has been made more visible.
  • Implemented various improvements to get a clearer debug.log.


Animations

  • Wrong Seraphim and Dragonmage animations when equipped with 2H-Swords were corrected.
  • Fistweapons: Got fitted animations through new subfamilies. Work on original martial arts animations in progress.
  • Reactivated death animations of all bosses.


Enemies and Bosses

  • Gar'Colossus: Has recieved a makeover...
  • Swirling mist of Miasma: See above. Should be a new feeling...
  • Demons: Fixed the One-Hit-Death problem in the Desert.
  • Walther (XMAS): Can hit you now.
  • A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments.
  • Scarabs now have correct Attack and Defense values.
  • Elite-Coboldarchers give now correct EXP.
  • Removed some lost enemies in remote inaccessible regions.
  • Endboss (Harbinger of Death) in Quest "Lost Crypt" has been weakened.
  • The problem of "immobilized" PCs when fighting Octalogamus, Gar'Colossus, Khral, The white Griffon, Carnach and some other enemies has been fixed.
  • Crystal-Traps in Crystalregion now give correct EXP.
  • Implemented a new Boss: Failitia the Spiderqueen.
  • Damage of Poison Trap spell has been altered to DOT. (This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game.)
  • Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap. (Please check if he still disappears.)
  • The decorative destructable Crystals (except the smallest) in the Crystalregion got a kind of self-defence, now that they grant EXP.
  • Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond. (Please do test thoroughly if it occurs still.)


Combatarts

  • Seraphim: Instilled Belief "Elocution" Mod: Chance to convert now correctly doubles the base chance value and does not set it to 100%.
  • Temple Guardian: "Archimedes beam" now does Fire damage again and is no longer restricted in its range.
  • Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach.
  • High Elf: The duration of "Raging Nimbus" now increases with CC level.
  • Dryad: The base damage of "Tangled Vine" has been increased slightly. In return "Goldenglade Touch" has been slightly weakened.
  • Dryad: A faulty modifier of "Envenom"-Mod in "Ravaged Impact" has been corrected. (It caused Weapons to only distribute poison damage.)
  • Fixed an exploit with Dryad and Dragon Mage.


Sets and Items

General:

  • The Unlock-Code Items now drop regularly.
  • Non-readable Books and Scrolls can no longer drop.
  • Strange Amulets and Rings that were for SW only, can now be used by everyone again.
  • A grey shield (Seraphim) has been made into a rare one. The design fits wonderfully to the Endijians Set.
  • Implemented Fistweapons, Throwing Potions and Recurve Bows.
  • Introduced some new Maces. (One is nicely animated.)
  • TG Miniset XTM-2174: Inventorysize of the chest is now correct.
  • The DM Aspects have been included into random bonuslists for Items (this has obviously been forgotten).
  • Big and Strong Healingpotions are now available at the stores. They heal and stack correctly now.
  • Shields are a bit rarer now at the stores, but appear in higher quality.
  • The defense bonus of Endijians Wings (Sera) is now correctly based on armor lore instead of shield lore.
  • Fixed wrong dropchances of some set items.
  • All possible variants of shrinkheads can now be aquired ingame.
  • Swapped wrong aspectboni on two items of inquisitor sets. (Sarakis and Deylens)
  • Fixed a problem with a 2H-Staff being unable to be used by anyone.
  • Kuans Plate and Shoulders of Anguish have been added to proper droplists, where missing.
  • Lightsabers got their own soundprofile, naming and are based on willpower now. Random golden lightsabers can be dropped by bosses now.
  • Revision of Swords and Sabers: Those smaller than 3 inventory slots are uniformously based on dexterity, bigger ones on strength.
  • Katanas are now based on dexterity and are named Katana, Yuudai and Kitari.
  • Fistweapons with long blades are now based on dexterity.


The following (complete!) minisets can now be found:


Added missing set bonus to:


New Items

Armor:


Jewellery:


Weapons:


Sets:


Quests

General:

  • Charquests are named as Classquests and appear on the corresponding page of the log.
  • Northland Expedition is listed on the log page for the human region.
  • All quests involving companions have been optimized.
  • Killquests with timer will show 0 targets after a save and load.
  • Questscripts have been optimized in general. (Removal of unused functions and calls, etc.)
  • Removed unused quests and backdoors.
  • Relocated the TG Classquest report hologram in Failitia's dungeon.


New Quests:


Revised Quests:

Main Campaign:

  • The main quest has been revised slightly. The rock blocking the path at octagolamus' now vanishes correctly.
  • Log of the starting quests has been cleansed of movies and some unnecessary parts.

Thanks, Praise and Credits

A big "Thank You!" goes to...

...the RAD Community (Rüstige Alternative Daddler http://rad-community.org) for the webspace and traffic for our download distribution. ...Frank Rentmeister for councel and a lot of hard work, as well as granting us access to his professional, web-based organization tools.

The Scourge of Lordaeron Set:
Original armor and sword design by Jojjo, Meshes and textures processing and adaptation by Dimitrius154. Additional fine texture tweaking by Lazy_Tomcat.

This patch includes the following sound packs from Freesound (http://www.freesound.org): "Star Wars" Lightsaber Sounds by joe93barlow.