Difference between revisions of "Sacred 2:Temple Guardian"

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He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks.
 
He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks.
 
These abilities render him one of the most powerful beings in Ancaria.
 
These abilities render him one of the most powerful beings in Ancaria.
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=='''Temple Guardian [[Sacred 2:Skills|Skills]]'''==
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[IMG]http://www.sacredwiki.org/images/tgskills.jpg[/IMG]
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'''Combat Art Skills'''
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[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - Improves regeneration and raises maximum Combat Art level for this aspect
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[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]] - Increases damage, critical chance and cast speed for this aspect
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[[Sacred 2:Source Warden Lore|Source Warden Lore]] - Increases damage, critical chance and cast speed for this aspect
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[[Sacred 2:Concentration|Concentration]] - Gives player an additional buff slot and improves regeneration for all Combat Arts
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[[Sacred 2:Combat Discipline|Combat Discipline]] - Increases damage and improves regeneration for Combos. Will also increase the number of Combat Arts that can be combined within a combo
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[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]] - Improves regeneration and raises maximum Combat Art level for this aspect
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[[Sacred 2:Source Warden Focus|Source Warden Focus]] - Improves regeneration and raises maximum Combat Art level for this aspect
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'''Offensive Skills'''
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[[Sacred 2:Ranged Weapons|Ranged Weapons]]- Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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[[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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[[Sacred 2:Hafted Weapons|Hafted Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
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[[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons
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[[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed
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[[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
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'''Defensive Skills'''
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[[Sacred 2:Armour Lore|Armour Lore]] - Improves your resists and increases maximum item level without penalties
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[[Sacred 2:Combat Reflexes|Combat Reflexes]] - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
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[[Sacred 2:Constitution|Constitution]] - Increases health and health regeneration
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[[Sacred 2:Spell Resistance|Spell Resistance]] - Increases your resistance to spells
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[[Sacred 2:Pacifism|Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown)
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[[Sacred 2:
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Warding Energy|
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Warding Energy]] - Increases shield energy (only available for Seraphiim  and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]).
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[[Sacred 2:Toughness |Toughness]] - Improves your resists and provides minimal % damage mitigation
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'''General Skills'''
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[[Sacred 2:Riding|Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
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[[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell
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[[Sacred 2:Blacksmith|Blacksmith]] - Allows the player to socket items without having to use a Blacksmith
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[[Sacred 2:Alchemy |Alchemy]] - Allows player to use certain consumables
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[[Sacred 2:Bargaining|Bargaining]] - Much like Trading in original Sacred, improves what merchants have to offer.
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[[Sacred 2:Aspects|'''Aspects''']]  
 
[[Sacred 2:Aspects|'''Aspects''']]  

Revision as of 22:26, 30 September 2008

Temple Guardian

[IMG]templelogo.jpg[/IMG]

An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. This cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.


Temple Guardian Skills

[IMG]tgskills.jpg[/IMG]

Combat Art Skills

Devout Guardian Focus - Improves regeneration and raises maximum Combat Art level for this aspect

Lost Fusion Lore - Increases damage, critical chance and cast speed for this aspect

Source Warden Lore - Increases damage, critical chance and cast speed for this aspect

Concentration - Gives player an additional buff slot and improves regeneration for all Combat Arts

Combat Discipline - Increases damage and improves regeneration for Combos. Will also increase the number of Combat Arts that can be combined within a combo

Lost Fusion Focus - Improves regeneration and raises maximum Combat Art level for this aspect

Source Warden Focus - Improves regeneration and raises maximum Combat Art level for this aspect

Offensive Skills

Ranged Weapons- Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Hafted Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons

Tactics Lore - Increases damage with all weapons

Speed Lore - Increases attack and defense and run speed

Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters

Defensive Skills

Armour Lore - Improves your resists and increases maximum item level without penalties

Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster

Constitution - Increases health and health regeneration

Spell Resistance - Increases your resistance to spells

Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown) [[Sacred 2: Warding Energy| Warding Energy]] - Increases shield energy (only available for Seraphiim and Temple Guardian) and damage absorption for Combat Arts that use/create a shield (Eg, Temple Guardian's T-Energy Shroud).

Toughness - Improves your resists and provides minimal % damage mitigation

General Skills

Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.

Divine Devotion - Improves regeneration of god-spell

Blacksmith - Allows the player to socket items without having to use a Blacksmith

Alchemy - Allows player to use certain consumables

Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.


Aspects

  • Devout Guardian
  • Lost Fusion
  • Source Warden


TempleGuardian11.jpg


Devout Guardian

The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.

A portion of physical damage is converted to the damage source, which the opponent has least resistance to.

An additional arm that will fell opponents during battle.

Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range.

Increases the attack and defense value.

Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield.

[IMG]tg1-1.jpg[/IMG]

Lost Fusion

One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents.

A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.

A jet of molten fire burns everything in the Temple Guardian's path.

The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds.

The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy.

The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents.

Source Warden

T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.

Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.

Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance.

Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance.

T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.

Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.

th_tg4.jpg th_tg3.jpg th_tg2.jpg