Difference between revisions of "Sacred 2:Temple Guardian"

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==Temple Guardian==
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{{Languages}}
  
[IMG]http://i90.photobucket.com/albums/k271/gogoblender/templelogo.jpg[/IMG]
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__NOTOC__
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{|
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|valign="top"|
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{|
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|
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{|style="margin:auto;"
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|align="center"|[[File:Temple Guardian avatar.png|130px]]
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|[[File:Tg logo hi.png|210px]]
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|[[File:TG D hi.png|135px]]
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|}
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=='''The Temple Guardian'''==
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An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful [[Sacred 2:Book 5 - T-Energy|T-Energy]] and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes.
 +
The cyborg creature’s special feature is his left arm.
 +
He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.
  
An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes.
+
The Temple Guardian is almost as old as the [[Sacred 2:Great Machine|Great Machine]] and T-Energy itself. The creator of the Great Machine also created [[Sacred 2:Guardian (Mechanical)|Temple Guardians to protect the machine]] and the temple that was built around it.
This cyborg creature’s special feature is his left arm.
 
He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks.
 
These abilities render him one of the most powerful beings in Ancaria.
 
  
http://i90.photobucket.com/albums/k271/gogoblender/gogoblender2/TempleGuardian11.jpg
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Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.
 +
|http://www.sacredwiki.org/images/Sacred_2/Characters/TGrender.jpg
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|}
  
== Aspect: Devout Guardian ==
+
=='''The Story'''==
  
 +
'''[[Sacred 2:Temple Guardian Class Chain Quest|Temple Guardian Class Quest (Light Path)]] Introduction:''' "Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest until I have fulfilled my destiny."
  
The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.
+
'''[[Sacred 2:Temple Guardian Class Chain Quest - Shadow|Temple Guardian Class Quest (Shadow Path)]] Introduction:''' "I am one of the few Temple Guardians to survive the Great War. No blood is running through my veins, as this would be a sign of mortality and weakness. My body is meant for eternity. I will not tolerate the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist."
  
*Dedicated Blow
+
For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.
  
A portion of physical damage is converted to the damage source, which the opponent has least resistance to.
+
After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.
  
*Battle Extension
+
But not all of the Temple Guardians were wiped out.  Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.
  
An additional arm that will fell opponents during battle.
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=='''The Paths'''==
 +
{|
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|{{S2frame|[[File:SACRED2 renderings TGlight.jpg|x210px]]|none}} 
 +
|Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.
 +
|}
 +
:[[Sacred 2:Light Campaign Synopsis|Path of Light]]
  
*Deathly Spears
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{|
 +
|{{S2frame|[[File:SACRED2 renderings TempleGuardian-Shadow.jpg|x210px]]|none}} 
 +
|Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.
 +
|}
 +
:[[Sacred 2:Shadow Campaign Synopsis|Path of Shadow]]
  
Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range.
+
=='''Special Features'''==
  
*Combat Alert
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Temple Guardians have two weapons: their [[Sacred 2:Temple Guardian Combat Art Guns|left-handed gun weapon]], and a close-combat weapon in the right hand.  The gun is the left forearm; they have no left hand.  As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).
  
Increases the attack and defense value.
+
Temple Guardians (along with the Inquisitor) have both [[Sacred 2:Blacksmith|blacksmithing]] and [[Sacred 2:Bargaining|bargaining]].  As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.
  
*T-Energy Shroud
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=='''Temple Guardian Starting [[Sacred 2:Attributes|Attributes]]'''==
  
Raises a force field that partially absorbs incoming damage while enough energy remains to sustain the shield.
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Base starting attributes level 1, silver difficulty, no survival bonus, naked.
  
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{|cellspacing="0" style="font-size:100%;" border="1"
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|-align="center"
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|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Strength|Strength]]
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|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Stamina|Stamina]]
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|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Vitality|Vitality]]
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|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Dexterity|Dexterity]]
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|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Intelligence|Intelligence]]
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|class="cellborderth" width="65px"|  [[Sacred 2:Attributes#Willpower|Willpower]]
 +
|class="cellborderth" width="65px"|  Hitpoints
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|-align="center"
 +
|class="cellborder"|  27
 +
|class="cellborder"|  25
 +
|class="cellborder"|  22
 +
|class="cellborder"|  24
 +
|class="cellborder"|  26
 +
|class="cellborder"|  25
 +
|class="cellborder"|  135
 +
|}
  
== Aspect: Lost Fusion ==
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|valign=top|
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<websiteFrame>
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website=http://www.darkmatters.org/SacredWiki/extensions/Adsense/adsense5.php
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width=180
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height=600
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border=0
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scroll=no
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</websiteFrame>
  
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|}
  
One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents.
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=='''Temple Guardian [[Sacred 2:Skills|Skills]]'''==
 +
{|
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|width="50%"|All skills in the left column below may be chosen as soon as a character reaches level two.
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|width="50%"|All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.
 +
|}
  
*Amplifying Discharge
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==='''[[Sacred 2:Combat Art Skills|Combat Art Skills]]:'''===
 +
{|width="100%"
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|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/devoutguardianfocus.gif
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|valign="top"|'''[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.
 +
|}
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/reveredtechnologylore.gif
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|valign="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
 +
|}
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif
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|valign="top"|'''[[Sacred 2:Source Warden Lore|Source Warden Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif
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|valign="top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
 +
|}
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/concentration.gif
 +
|valign="top"|'''[[Sacred 2:Concentration|Concentration]]'''<br />Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/lostfusionfocus.gif
 +
|valign="top"|'''[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif
 +
|valign="top"|'''[[Sacred 2:Source Warden Focus|Source Warden Focus]]'''<br />Improves regeneration and raises max Combat Art level for this aspect.
 +
|}
  
A rapid shot with bullets. These have a chance to hit an additional opponent who is close to the original target.
 
  
*Furious Emblazer
+
''[[Sacred 2:Community Patch|Community Patch v120]] adds one more skill to this list:''
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/ancientmagic.gif
 +
|valign="top"|'''[[Sacred 2:Ancient Magic|Ancient Magic]]'''<br />Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered. 
 +
|}
 +
|}
  
A jet of molten fire burns everything in the Temple Guardian's path.
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==='''[[Sacred 2:Offensive Skills|Offensive Skills]]:'''===
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{|width="100%"
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|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/swordweapons.gif
 +
|valign="top"|'''[[Sacred 2:Sword Weapons|Sword Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
 +
|}
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/haftedweapons.gif
 +
|valign="top"|'''[[Sacred 2:Hafted Weapons|Hafted Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
 +
|}
 +
{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif
 +
|valign="top"|'''[[Sacred 2:Tactics Lore|Tactics Lore]]'''<br />Increases damage and chance for critical hits with all weapons.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif
 +
|valign="top"|'''[[Sacred 2:Ranged Weapons|Ranged Weapons]]'''<br />Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/speedlore.gif
 +
|valign="top"|'''[[Sacred 2:Speed Lore|Speed Lore]]'''<br />Increases attack and defense, and run speed.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/damagelore.gif
 +
|valign="top"|'''[[Sacred 2:Damage Lore|Damage Lore]]'''<br />Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.  
 +
|}
 +
|}
  
*Jolting Touch
+
==='''[[Sacred 2:Defensive Skills|Defensive Skills]]:'''===
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif
 +
|valign="top"|'''[[Sacred 2:Armour Lore|Armor Lore]]'''<br />Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif
 +
|valign="top"|'''[[Sacred 2:Warding Energy Lore|Warding Energy Lore]]'''<br />Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/spellresistance.gif
 +
|valign="top"|'''[[Sacred 2:Spell Resistance|Spell Resistance]]'''<br />Increases resistance to spells and protection from spell-based critical hits.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/toughness.gif
 +
|valign="top"|'''[[Sacred 2:Toughness|Toughness]]'''<br />Improves resists and provides minimal % damage mitigation.
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/constitution.gif
 +
|valign="top"|'''[[Sacred 2:Constitution|Constitution]]'''<br />Increases health and health regeneration.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/combatreflexes.gif
 +
|valign="top"|'''[[Sacred 2:Combat Reflexes|Combat Reflexes]]'''<br />Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/pacifism.gif
 +
|valign="top"|'''[[Sacred 2:Pacifism|Pacifism]]'''<br />Reduces damage taken in PvP (all possible ramifications still unknown).
 +
|}
 +
|}
  
The Temple Guardian clutches his opponent with the left hand immobilizing him and sending out electrical impulses for several seconds.
+
==='''[[Sacred 2:General Skills|General Skills]]:'''===
 +
{|width="100%"
 +
|valign="top" width="50%"|<u>'''Primary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/riding.gif
 +
|valign="top"|'''[[Sacred 2:Riding|Riding]]'''<br />Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/blacksmith.gif
 +
|valign="top"|'''[[Sacred 2:Blacksmith|Blacksmith]]'''<br />Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/enhancedperception.gif
 +
|valign="top"|'''[[Sacred 2:Enhanced Perception|Enhanced Perception]]'''<br />Increases chance of "seeing" invisible monsters and "magical hiding places."
 +
|}
 +
|valign="top" width="50%"|<u>'''Secondary:'''</u>
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/bargaining.gif
 +
|valign="top"|'''[[Sacred 2:Bargaining |Bargaining]]'''<br />Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
 +
|}
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/divinedevotion.gif
 +
|valign="top"|'''[[Sacred 2:Divine Devotion|Divine Devotion]]'''<br />Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.  
 +
|}
  
*Archimedes Beam
+
''[[Sacred 2:Community Patch|Community Patch v160]] adds one more skill to this list:''
 +
{|
 +
|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/alchemy.gif
 +
|valign="top"|'''[[Sacred 2:Alchemy|Alchemy]]'''<br />Enhances the effectiveness of all potions and allows use of certain consumables.
 +
|}
 +
|}
  
The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy.
+
== [[Sacred 2:Aspects#Temple Guardian|'''Temple Guardian Aspects''']] ==
  
*Propelled Levitation
+
*[[Sacred 2:Devout Guardian|Devout Guardian]] - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses.  The Temple Guardian is very strong in close combat.
  
The Temple Guardian levitates and moves faster, which renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents.
+
*[[Sacred 2:Lost Fusion|Lost Fusion]] - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
  
 +
*[[Sacred 2:Source Warden|Source Warden]] - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment.  T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
  
 +
=='''[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]'''==
 +
{|width="100%" cellspacing="0" cellpadding="4"
 +
|valign="top" align="center" style="font-size:14px;"|
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer17.gif
  
== Aspect: Source Warden ==
+
Aspect<br />
 +
''' [[Sacred 2:Devout Guardian|Devout Guardian]]'''
 +
----
 +
{|width="100%"
 +
|-align="center"
 +
|[[Sacred 2: Dedicated Blow| Dedicated Blow]]
  
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_49.gif
  
T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
+
|[[Sacred 2:Battle Extension|Battle Extension]]
  
*Primal Mutation
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_51.gif
 +
|-align="center"
 +
|[[Sacred 2:Deathly Spears|Deathly Spears]]
  
Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_53.gif
  
*Fiery Ember
+
|[[Sacred 2:Combat Alert|Combat Alert]]
  
Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance.
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_59.gif
 +
|-align="center"
 +
|colspan="2"|[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] ([[Sacred 2:Buff|Buff]])
  
*Icy Evanescence
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_61.gif
 +
|}
 +
|valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"|
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer18.gif
  
Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance.
+
Aspect<br />
 +
'''[[Sacred 2:Lost Fusion|Lost Fusion]]'''
 +
----
 +
{|width="100%"
 +
|-align="center"
 +
|[[Sacred 2:Amplifying Discharge|Amplifying Discharge]]
  
*Charged Grid
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_65.gif
  
T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.
+
|[[Sacred 2:Furious Emblazer|Furious Emblazer]]
  
*Untouchable Force
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_67.gif
 +
|-align="center"
 +
|[[Sacred 2:Jolting Touch|Jolting Touch]]
  
Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.
+
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_69.gif
  
[IMG]http://i90.photobucket.com/albums/k271/gogoblender/tg1-1.jpg[/IMG]
+
|[[Sacred 2:Archimedes Beam|Archimedes Beam]]
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_74.gif
 +
|-align="center"
 +
|colspan="2"|[[Sacred 2:Propelled Levitation|Propelled Levitation]]
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_76.gif
 +
|}
 +
|width="33%" valign="top" align="center" style="font-size:14px;border-left: thin solid #AAAAAA;"|
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer19.gif
 +
 
 +
Aspect<br />
 +
'''[[Sacred 2:Source Warden|Source Warden]]'''
 +
----
 +
{|width="100%"
 +
|-align="center"
 +
|[[Sacred 2:Primal Mutation|Primal Mutation]]
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_80.gif
 +
 
 +
|[[Sacred 2:Fiery Ember|Fiery Ember]]
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_82.gif
 +
|-align="center"
 +
|[[Sacred 2:Icy Evanescence|Icy Evanescence]]
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_84.gif
 +
 
 +
|[[Sacred 2:Charged Grid|Charged Grid]]
 +
 
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_89.gif
 +
|-align="center"
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|colspan="2"|[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]])
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_91.gif
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|}
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|}
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==[[Sacred 2:Temple Guardian Combat Art Guns|Temple Guardian Combat Art Guns]]==
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:{{:Sacred 2:Temple Guardian Combat Art Guns}}
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=='''Temple Guardian Equipment'''==
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<div style="font-size:1.3em">
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'''Temple Guardian [[Sacred 2:Standard Armor|Standard Armor Suits]]'''
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'''[[Sacred 2:Temple Guardian Uniques|Temple Guardian Unique Items]]'''
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'''[[Sacred 2:Set Items#Temple Guardian Set Items|Temple Guardian Set Items]]'''
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</div>
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*[[Sacred 2:Combat Modules CC10|Combat Modules CC10]] ([[Sacred 2:Devout Guardian|Devout Guardian]])
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*[[Sacred 2:Cybernetic Tormentor|Cybernetic Tormentor]]
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*[[Sacred 2:Guardians of Light|Guardians of Light]]
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*[[Sacred 2:Guardians of Shadows|Guardians of Shadows]]
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*[[Sacred 2:Lumen's Servants|Lumen's Servants]]
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*[[Sacred 2:T-Energy Modules|T-Energy Modules]] ([[Sacred 2:Source Warden|Source Warden]])
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*[[Sacred 2:Technical Modules|Technical Modules]] ([[Sacred 2:Lost Fusion|Lost Fusion]])
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*[[Sacred 2:Temple Guardian's Merry Christmas Set|Temple Guardian's Merry Christmas Set]]
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*[[Sacred 2:XTM-2174|XTM-2174]]
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'''[[Sacred 2:Community Patch|Community Patch]] Sets'''
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*[[Sacred 2:Dimiona's Garments of Mutation|Dimiona's Garments of Mutation]]
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*[[Sacred 2:Kendric's Archon|Kendric's Archon]]
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=='''Temple Guardian Unique [[Sacred 2:Mounts|Mount]]'''==
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'''[[Sacred 2:Mobiculum|Mobiculum]]'''
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All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.
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[[File:mobiculum.png|200px]]
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=='''See Also'''==
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*[[Sacred 2:Energy Shields|Energy Shields]]
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*[[Sacred 2:Temple Guardian Battery|Temple Guardian Battery]]
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Player Guides]]
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 +
*The following player-contributed [[Sacred 2:Community Patch|CM Patch]] mods will modify the Temple Guardian's combat arts: [http://darkmatters.org/forums/index.php?/topic/18765-sacred-2-downloads-llamas-cm-patch-mod/ Llamas CM Patch Mod], [http://darkmatters.org/forums/index.php?/topic/21954-sacred-2-downloads-enhanced-spells-mod/ Enhanced Spells Mod].

Latest revision as of 02:27, 31 December 2017


Temple Guardian avatar.png Tg logo hi.png TG D hi.png

The Temple Guardian

An archaic cyborg, half living creature and half machine, the Temple Guardian is gifted with the ability to modify his mechanically enhanced arm to adapt to tactical situations. He is very dangerous in close combat, but has also mastered technological weapons. Due to the nature of his origin, he can also manipulate the powerful T-Energy and use it to influence his environment. The Temple Guardian is a cyborg consisting of organic tissue and mechanic technology. He is animated by T-Energy. Due to his divine origin, he is also able to control this energy and to utilize it for his purposes. The cyborg creature’s special feature is his left arm. He is able to transform it into a variety of weapons in order to use T-Energy in all available forms during battle. Thus, the Temple Guardian is able to wield devastating melee weapons but he can also launch equally destructive ranged attacks. These abilities render him one of the most powerful beings in Ancaria.

The Temple Guardian is almost as old as the Great Machine and T-Energy itself. The creator of the Great Machine also created Temple Guardians to protect the machine and the temple that was built around it.

Since the beginning of time the purpose of Temple Guardians was to maintain and protect the Great Machine, so that it could keep the world in balance. On close examination it becomes apparent that they are not living creatures or machines in the traditional sense. A Temple Guardian is not fully flesh or mechanical, it is a mixture, half biological and half machine. A cyborg that is propelled by T-Energy and devotes it's life to protect it. They themselves are part of the Great Machine and therefore naturally able to use the T-Energy for their purposes.

TGrender.jpg

The Story

Temple Guardian Class Quest (Light Path) Introduction: "Me and my brethren have existed in Ancaria since the beginning of time. Brought into being by the creator of this world, animated through his energy. Our bodies may consist of lifeless materials, but my spirit is alive. Few of us have survived the Great War. We may have lost our ways and our task may seem to be unaccomplishable, but I shall not rest until I have fulfilled my destiny."

Temple Guardian Class Quest (Shadow Path) Introduction: "I am one of the few Temple Guardians to survive the Great War. No blood is running through my veins, as this would be a sign of mortality and weakness. My body is meant for eternity. I will not tolerate the victory of the mortals. The creator gave us a task. I will not desist from that task for as long as I shall exist."

For a long time the High Elves made use of the T-Energy for their purposes. During the Great War the Temple Guardians seized the opportunity to end that practice. They relocated and hid the hub, which made the T-Energy of the Great Machine accessible for everyone. This caused the Temple Guardians to become enemies of the rulers and clerics of Ancaria who had been profiting from the misuse of T-Energy.

After the Great War the survivors were hunted down, so now only a few of their kind remain. Not enough to effectively accomplish their mission, a mission that is more important than ever because it's clear that the Great Machine and the T-Energy is running out of control.

But not all of the Temple Guardians were wiped out. Somewhere along the line, a mechanism was triggered and the shut down Temple Guardians were reactivated.

The Paths

Following the path of light, the few survivors of their species are trying to accomplish their original mission of keeping the world in balance.
Path of Light
Horrified about the threat that the Temple Guardians could ultimately lose control over the Great Machine and frustrated by the failure of the old allies, he will risk everything to regain control.
Path of Shadow

Special Features

Temple Guardians have two weapons: their left-handed gun weapon, and a close-combat weapon in the right hand. The gun is the left forearm; they have no left hand. As such, Temple Guardians may not wield two-handed weapons, bows or shields (the latter because then they would have no close combat weapon).

Temple Guardians (along with the Inquisitor) have both blacksmithing and bargaining. As such, they make excellent treasure hunting characters that can be used to feed excellent items to your other characters.

Temple Guardian Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
27 25 22 24 26 25 135

Temple Guardian Skills

All skills in the left column below may be chosen as soon as a character reaches level two. All skills in the right column below may be chosen only after a Primary skill from the left column has reached level 5.

Combat Art Skills:

Primary:
devoutguardianfocus.gif Devout Guardian Focus
Improves regeneration and raises max Combat Art level for this aspect.
reveredtechnologylore.gif Lost Fusion Lore
Increases damage, critical chance, and cast speed for this aspect.
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance, and cast speed for this aspect.
Secondary:
combatdiscipline.gif Combat Discipline
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
concentration.gif Concentration
Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
lostfusionfocus.gif Lost Fusion Focus
Improves regeneration and raises max Combat Art level for this aspect.
sourcewardenfocus.gif Source Warden Focus
Improves regeneration and raises max Combat Art level for this aspect.


Community Patch v120 adds one more skill to this list:

ancientmagic.gif Ancient Magic
Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.

Offensive Skills:

Primary:
swordweapons.gif Sword Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
haftedweapons.gif Hafted Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
tacticslore.gif Tactics Lore
Increases damage and chance for critical hits with all weapons.
Secondary:
rangedweapons.gif Ranged Weapons
Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
speedlore.gif Speed Lore
Increases attack and defense, and run speed.
damagelore.gif Damage Lore
Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.

Defensive Skills:

Primary:
armorlore.gif Armor Lore
Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
wardingenergy.gif Warding Energy Lore
Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
spellresistance.gif Spell Resistance
Increases resistance to spells and protection from spell-based critical hits.
toughness.gif Toughness
Improves resists and provides minimal % damage mitigation.
Secondary:
constitution.gif Constitution
Increases health and health regeneration.
combatreflexes.gif Combat Reflexes
Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
pacifism.gif Pacifism
Reduces damage taken in PvP (all possible ramifications still unknown).

General Skills:

Primary:
riding.gif Riding
Grants the ability to ride better horses, reduces regeneration penalty while mounted, and unlocks special abilities.
blacksmith.gif Blacksmith
Allows the player to socket items and exclusive enhancements without having to use a Blacksmith.
enhancedperception.gif Enhanced Perception
Increases chance of "seeing" invisible monsters and "magical hiding places."
Secondary:
bargaining.gif Bargaining
Item price is displayed in inventory, and merchants will offer more favorable prices and better items.
divinedevotion.gif Divine Devotion
Improves regeneration of the Divine Gift (God spell) and unlocks some additional attributes.

Community Patch v160 adds one more skill to this list:

alchemy.gif Alchemy
Enhances the effectiveness of all potions and allows use of certain consumables.

Temple Guardian Aspects

  • Devout Guardian - The Temple Guardian is a cyborg and as such, a deadly, efficient and unemotional war machine. Once, he had been created to protect the Great Machine; now, he is able to inflict severe physical damage to his opponents by using T-Energy purposefully. He boasts features that no other character possesses. The Temple Guardian is very strong in close combat.
  • Lost Fusion - One arm of the Temple Guardian is purely mechanical, which allows him to exchange it and enhance it with T-Energy, to make it an even deadlier weapon against opponents. The Temple Guardian uses a number of weapon arm attacks for ranged combat, thereby destroying opponents before they even get close.
  • Source Warden - The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.

Temple Guardian Combat Arts

Aspects_Layer17.gif

Aspect
Devout Guardian


Dedicated Blow

Gods_Char_Diff_CAs_49.gif

Battle Extension

Gods_Char_Diff_CAs_51.gif

Deathly Spears

Gods_Char_Diff_CAs_53.gif

Combat Alert

Gods_Char_Diff_CAs_59.gif

T-Energy Shroud (Buff)

Gods_Char_Diff_CAs_61.gif

Aspects_Layer18.gif

Aspect
Lost Fusion


Amplifying Discharge

Gods_Char_Diff_CAs_65.gif

Furious Emblazer

Gods_Char_Diff_CAs_67.gif

Jolting Touch

Gods_Char_Diff_CAs_69.gif

Archimedes Beam

Gods_Char_Diff_CAs_74.gif

Propelled Levitation

Gods_Char_Diff_CAs_76.gif

Aspects_Layer19.gif

Aspect
Source Warden


Primal Mutation

Gods_Char_Diff_CAs_80.gif

Fiery Ember

Gods_Char_Diff_CAs_82.gif

Icy Evanescence

Gods_Char_Diff_CAs_84.gif

Charged Grid

Gods_Char_Diff_CAs_89.gif

Untouchable Force (Buff)

Gods_Char_Diff_CAs_91.gif

Temple Guardian Combat Art Guns

Gun without any Combat Art
Amplifying Discharge Gun
Archimedes Beam Gun
Battle Extension Gun
Dedicated Blow Gun
Furious Emblazer Gun
Jolting Touch Gun
Propelled Levitation Gun
Source Warden Aspect Gun

Note: All Source Warden Aspect Combat Arts use the same gun.

Temple Guardian Equipment

Temple Guardian Standard Armor Suits

Temple Guardian Unique Items

Temple Guardian Set Items

Community Patch Sets

Temple Guardian Unique Mount

Mobiculum

All characters except for the Temple Guardian have a “biological” special mount. He, on the other hand, uses a modern, T-Energy powered monowheel, a machine that is as imposing as it is dangerous. The Temple Guardian can use his combat arts even when sitting inside the Mobiculum.

Mobiculum.png

See Also