Difference between revisions of "Sacred 2:Ingame Tooltips"

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*A character can use a weapon's special ability if he has learned the respective weapon skill.  The higher the skill value, the better the skill.
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*A character can use a weapon's special ability if he has learned the respective [[Sacred 2:Offensive Skills|weapon skill]].  The higher the skill value, the better the skill.
 
*A combo will trigger combat arts in succession without waiting for the recharge but the combat arts will go on cooldown after the combo.
 
*A combo will trigger combat arts in succession without waiting for the recharge but the combat arts will go on cooldown after the combo.
*A high spell resistance protects opponents with low spellpower.  It reduces the damage taken from spells and their side effects.
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*A high [[Sacred 2:Spell Resistance|spell resistance]] protects opponents with low spellpower.  It reduces the damage taken from spells and their side effects.
*As soon as you invested 75 points in a skill, you will receive a special MASTER BONUS.
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*As soon as you invested 75 points in a skill, you will receive a special [[Sacred 2:Skills|MASTER BONUS]].
 
*Attributes or skills that are increased by items will be shown in blue in the attributes and skills menu.
 
*Attributes or skills that are increased by items will be shown in blue in the attributes and skills menu.
*Don't forget that your avatar has received a powerful divine gift.  This depends on the deity you choose during character creation.  Use it wisely, because it has a long cooldown.
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*Don't forget that your avatar has received a powerful [[Sacred 2:Deities|divine gift]].  This depends on the deity you choose during character creation.  Use it wisely, because it has a long cooldown.
*Each avatar has 3 aspects. Each aspect has an individual play style.  These play styles can be combined freely.
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*Each avatar has 3 [[Sacred 2:Aspects|aspects]]. Each aspect has an individual play style.  These play styles can be combined freely.
 
*Each combat art aspect has two skills.  Lore increases the damage and the speed of all the aspect's combat arts,  Focus reduces the cooldown and increases the maximum level.
 
*Each combat art aspect has two skills.  Lore increases the damage and the speed of all the aspect's combat arts,  Focus reduces the cooldown and increases the maximum level.
*If an enemy is well protected against the damage types of your combat arts, the skill ANCIENT MAGIC can help you to deal damage nevertheless.
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*If an enemy is well protected against the damage types of your combat arts, the skill [[Sacred 2:Ancient Magic|ANCIENT MAGIC]] can help you to deal damage nevertheless.
*If you spend skill points on aspect skills, you will receive modification points.  You can use those to unlock modifications of the aspect's combat arts.
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*If you spend skill points on aspect skills, you will receive modification points.  You can use those to [[Sacred 2:Combat Art Modifications|unlock modifications]] of the aspect's combat arts.
*Riding on a mount decreases the combat art regeneration.  You can negate this negative effect with the riding skill.
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*Riding on a mount decreases the [[Sacred 2:Combat Arts|combat art regeneration]].  You can negate this negative effect with the [[Sacred 2:Riding|riding skill]].
*Some characters and foes have a technological energy shield.  It functions like bonus health that can recharge quickly.
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*Some characters and foes have a technological [[Sacred 2:Energy Shields|energy shield]].  It functions like bonus health that can recharge quickly.
 
*The Alchemy skill allows you to boost your trophies.  This will open new tactical possiblities.
 
*The Alchemy skill allows you to boost your trophies.  This will open new tactical possiblities.
*The cooldown of the divine gift can only be reduced by the DIVINE DEVOTION skill.  You can also reduce the recharge time by PRAYING at deities' statues.
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*The cooldown of the divine gift can only be reduced by the [[Sacred 2:Divine Devotion|DIVINE DEVOTION]] skill.  You can also reduce the recharge time by PRAYING at deities' statues.
*The heavier your armor, the longer the cooldown of the combat arts.  The cooldown can be reduced by armor lore.
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*The heavier your armor, the longer the cooldown of the combat arts.  The cooldown can be reduced by [[Sacred 2:Armour Lore|armor lore]].
*The skills ENHANCED PERCEPTION and BARGAINING will help you to get better items.
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*The skills [[Sacred 2:Enhanced Perception|ENHANCED PERCEPTION]] and [[Sacred 2:Bargaining|BARGAINING]] will help you to get better items.
*You can distribute skillpoints to increase a skill's level up to the the current character level.  You can exceed that limit by using items with skill increase values.
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*You can distribute skillpoints to increase a skill's level up to the the current character level.  You can exceed that limit [[Sacred 2:All Skills|by using items]]All Skills with skill increase values.
 
*You need 75 points in a skill to receive the master bonus for that skill.  Items that increase skill value levels (rings, amulets etc) to 75 will not award you the master bonus.
 
*You need 75 points in a skill to receive the master bonus for that skill.  Items that increase skill value levels (rings, amulets etc) to 75 will not award you the master bonus.
  

Revision as of 00:07, 5 July 2010