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| * [[Sacred 2:Lord Wayne's Player Killer|Lord Wayne's Player Killer]] | | * [[Sacred 2:Lord Wayne's Player Killer|Lord Wayne's Player Killer]] |
| * [[Sacred 2:Raging Ire|Raging Ire]] | | * [[Sacred 2:Raging Ire|Raging Ire]] |
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| + | This modifier is available on the following Legendary as a blue modifier: |
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| + | *[[Sacred 2:Wyndryder's Death|Wyndryder's Death]] |
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| It is also available as blue mod (that requires no skill) on the following jewelry: | | It is also available as blue mod (that requires no skill) on the following jewelry: |
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| *[[Sacred 2:Mountain Breaker|Mountain Breaker]] | | *[[Sacred 2:Mountain Breaker|Mountain Breaker]] |
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| + | This modifier is available on the following [[Sacred 2:Set Items|Set Items]] as a blue modifier: |
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| + | *[[Sacred 2:Center Module of T-Energy|Center Module of T-Energy]] |
| + | *[[Sacred 2:Saraki's Folly|Saraki's Folly]] |
| + | *[[Sacred 2:Shoulders of the Seraish|Shoulders of the Seraish]] |
| + | *[[Sacred 2:Pyx sees everything|Pyx sees everything]] |
| + | *[[Sacred 2:Torik's Iron Fist|Torik's Iron Fist]] |
| + | *[[Sacred 2:Mavv's Winged Helmet|Mavv's Winged Helmet]] |
| + | *[[Sacred 2:Maritha's Glamour|Maritha's Glamour]] |
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| + | This modifier is available on the following Unique Armor as a blue modifier: |
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| + | *[[Sacred 2:Nishinku's Bracers|Nishinku's Bracers]] |
| + | *[[Sacred 2:Habakuk's Legacy|Habakuk's Legacy]] |
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| + | This modifier is available on the following CM Patch Items as a blue modifier: |
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| + | *[[Sacred 2:Kanka's Sabatons|Kanka's Sabatons]] |
| + | *[[Sacred 2:Kendric's Carapace|Kendric's Carapace]] |
| + | *[[Sacred 2:Fairness|Fairness]] |
| + | *[[Sacred 2:Megalcarwen's Wings|Megalcarwen's Wings]] |
All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two.
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All Secondary aspect skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Mentalism Lore Increases damage, critical chance, and cast speed for this aspect.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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Mentalism Focus Improves regeneration and raises max Combat Art level for this aspect.
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[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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[u]Primary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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[u]Secondary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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[u]Primary:[/u]
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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[u]Primary:[/u]
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Astral Lord Lore Increases damage, critical chance, and cast speed for this aspect.
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Astral Lord Focus Improves regeneration and raises max Combat Art level for this aspect.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Ancient Magic Increases damage for non-weapon based Combat Arts and reduces the opponent's spell resistance when mastered.
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[u]Primary:[/u]
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Lost Fusion Lore Increases damage, critical chance, and cast speed for this aspect.
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[u]Secondary:[/u]
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Combat Discipline Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts allowed in a combo.
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Concentration Improves regeneration for all Combat Arts, and allows the use of up to three simultaneous buffs when mastered.
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Lost Fusion Focus Improves regeneration and raises max Combat Art level for this aspect.
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Function
This modifier will increase Combat Art Skills by a fixed amount, however it will not affect Concentration. Does not contribute towards Mastery of the affected skills.
Availability of Combat Art Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
This modifier is available on the following Legendary as a blue modifier:
It is also available as blue mod (that requires no skill) on the following jewelry:
It is also available as blue modifier on jewelry that can be socketed as well as armor and weapons that can be bought at a vendor.
This modifier is available on the following unlock items as a blue modifier:
This modifier is available on the following Set Items as a blue modifier:
This modifier is available on the following Unique Armor as a blue modifier:
This modifier is available on the following CM Patch Items as a blue modifier: