Difference between revisions of "Sacred 2:Warding Energy"
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEwe.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field. | An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field. | ||
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This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]. | This Combat Art is an [[Sacred 2:Energy Shields|Energy Shield]]. | ||
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{|width="100%" | {|width="100%" | ||
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* '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value) | * '''Field Force''' - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value) | ||
− | * '''Projectile Reflection''' - Chance to reflect projectile damage. (15% + 0.8% per CA level | + | * '''Projectile Reflection''' - [[Sacred 2:Chance to reflect: Projectiles|Chance to reflect projectile damage]]. (15% + 0.8% per CA level chance). |
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* '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value) | * '''Field Force''' - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value) | ||
− | * '''Magic Mirror''' - Chance to reflect spell damage. (15% + 0.8% per CA level | + | * '''Magic Mirror''' - [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect spell damage]]. (15% + 0.8% per CA level chance) |
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* '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of [[Sacred 2:Block Warding Energy +X|Block Warding Energy]]) | * '''Block''' - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of [[Sacred 2:Block Warding Energy +X|Block Warding Energy]]) | ||
* '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty) | * '''Resource''' - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty) | ||
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+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|lrt5dQNfjyI|400}}|center|Warding Energy without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
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== Stats Chart == | == Stats Chart == | ||
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== See Also== | == See Also== |
Revision as of 06:56, 29 October 2013
This Combat Art is an Energy Shield.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Warding Energy Lore - will increase total shield energy points and improve the amount of damage that the shield will absorb. Note that Warding Energy Mastery (75 spent points) does not enable shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only.
- Revered Technology Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Revered Technology Lore - increases the Damage Mitigation of Warding Energy if the Block mod is chosen, improves casting speed, allows for modification points.
The following attributes will affect this combat art:
Usage Strategies
Much general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.
Pros and Cons
Pros
- As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
- ...
Cons
- ...
- ...
Stats Chart
See Also
Gallery
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