Difference between revisions of "Sacred 2:Warding Energy"
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* Ward Efficiency: 29 (Shield has 29 energy points) | * Ward Efficiency: 29 (Shield has 29 energy points) | ||
* Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value, as shown in the bonus overview). | * Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value, as shown in the bonus overview). | ||
− | * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 per second | + | * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% | ||
Revision as of 21:57, 29 October 2013
This Combat Art is an Energy Shield.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Warding Energy Lore - will increase total shield energy points and improve the amount of damage that the shield will absorb. Note that Warding Energy Mastery (75 spent points) does not enable shield regeneration while in combat; the regeneration speed bonus is applied to out-of-combat shield regeneration only.
- Revered Technology Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Revered Technology Lore - increases the Damage Mitigation of Warding Energy if the Block mod is chosen, improves casting speed, allows for modification points.
The following attributes will affect this combat art:
Usage Strategies
Much general information for energy shield usage is given in the article Energy Shields. The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.
Pros and Cons
Pros
- As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
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Cons
- ...
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Stats Chart
See Also
Gallery
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