Difference between revisions of "Sacred 2:Assailing Somersault"
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==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ==Innate Abilities (Lvl 1) [[File:Physical.png]]== | ||
* Total [[Sacred 2:Damage|Damage]]: 16-16 [[Sacred 2:Physical|Physical]] (unarmed) | * Total [[Sacred 2:Damage|Damage]]: 16-16 [[Sacred 2:Physical|Physical]] (unarmed) | ||
− | * Multiplies all damage types of the equipped weapon. | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. |
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.) | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.) | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds | ||
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Assailing Somersault hit harder, also allows modification points | + | |
− | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Assailing Somersault hit harder, also allows modification points. |
− | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] | + | |
+ | * [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
− | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. This increase in damage is direct; it increases the +xx% that the CA adds to base damage. | ||
+ | |||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Assailing Somersault, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | |||
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Great for jumping past weaker minions to get at a champion or [[Sacred 2:Boss|boss]] standing behind them. |
+ | |||
+ | *Use at the beginning of a [[Sacred 2:Combo|Combo]] with [[Sacred 2:Soul Hammer|Soul Hammer]] and/or [[Sacred 2:Pelting Strikes|Pelting Strikes]]. | ||
+ | |||
+ | *Silver mod '''Impetus''' is a good choice because it will transform in Assailing Somersault into an area-of-effect CA that damages multiple opponents. | ||
== Pros and Cons == | == Pros and Cons == | ||
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== See Also== | == See Also== | ||
− | |||
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
*[[Sacred 2:Seraphim Guides|Seraphim Guides]] | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
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== Gallery == | == Gallery == | ||
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Revision as of 04:22, 6 January 2014
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Assailing Somersault hit harder, also allows modification points.
- Exalted Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Assailing Somersault, based on the damage types on the equipped weapon (open wounds, burning, etc.).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Great for jumping past weaker minions to get at a champion or boss standing behind them.
- Use at the beginning of a Combo with Soul Hammer and/or Pelting Strikes.
- Silver mod Impetus is a good choice because it will transform in Assailing Somersault into an area-of-effect CA that damages multiple opponents.
Pros and Cons
Pros
- Useful not only as an offensive and defensive move, this combat art can help cross small rivers and get out of areas your character seems "stuck" in - but only if there is an enemy to target.
- ...
Cons
- Sometimes when performing this combat art against an enemy, the enemy will move out of range and your attack will not be successful.
- As a weapon-based combat art, it can miss.
Stats Chart
- Duration (which?) is 0.6 + 0.005*CA-Lvl.
- Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with Brawn.
- Damage modifer is increased by 36 + 9*CA-Lvl percentage points.
See Also
Gallery
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