Difference between revisions of "Sacred 2:Rousing Command"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* [[Sacred 2:Attack Value|Attack Value]]: +60.0%  
+
* [[Sacred 2:Attack Value X%|Attack Value]]: +60.0%  
 
* Duration: 20.1 seconds
 
* Duration: 20.1 seconds
 
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 0.9s = 60.9 seconds
 
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 0.9s = 60.9 seconds
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__NOTOC__
 
__NOTOC__
 
<BR CLEAR=right>
 
<BR CLEAR=right>
 
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no other effects on Rousing Command.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] - allows for modification points.  Has no other effects on Rousing Command.
 +
 
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 
* [[Sacred 2:Death Warrior Focus|Death Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
 +
 +
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]].
 +
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
* Placed in a combo with a modified [[Sacred 2:Killing Spree|Killing Spree]], it is possible to triple the shadow warrior's attack value.
 
* Placed in a combo with a modified [[Sacred 2:Killing Spree|Killing Spree]], it is possible to triple the shadow warrior's attack value.
 +
 +
*Note that, like all CA's in the '''Death Warrior''' aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% [[Sacred 2:Attack Speed|attack speed]]. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Even with no mods, attack value is increased considerably
 
*Even with no mods, attack value is increased considerably
*With the 3b(leader) mod, this becomes a very effective tool in Multiplayer
+
*With the 3b ('''Leader''') mod, this becomes a very effective tool in Multiplayer
Cons
+
'''Cons'''
 
*No way to reduce cooldown time, only increase duration
 
*No way to reduce cooldown time, only increase duration
  
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== Gallery ==
 
== Gallery ==
 
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Latest revision as of 01:16, 9 January 2014

04.gif The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief period.

Aspect

SW_Asp_01.png - Death Warrior

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • War Song - The battle cry intensifies and increases the attack values even more. (+50% from base value)
  • Persistence - Prolongs the duration of Rousing Command. (+50% from base value)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Surge - The regeneration time of all combat arts is decreased while Rousing Command is active. (5% + 0.5% per CA level decrease)
  • Leader - Rousing Command will also affect nearby party members. (50% + 0.2% per CA level effectiveness on party members, affects summons as well)
Rousing Command without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Tactics Lore - allows for modification points. Has no other effects on Rousing Command.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Placed in a combo with a modified Killing Spree, it is possible to triple the shadow warrior's attack value.
  • Note that, like all CA's in the Death Warrior aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.

Pros and Cons

Pros

  • Even with no mods, attack value is increased considerably
  • With the 3b (Leader) mod, this becomes a very effective tool in Multiplayer

Cons

  • No way to reduce cooldown time, only increase duration

Stats Chart

See Also

Gallery

Casting Animation
Casting Animation
Lasting Effect Animation