Difference between revisions of "Sacred 2:Skeletal Fortification"
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'''Cons''' | '''Cons''' | ||
− | *It is a 'line of sight' | + | *It is a 'line of sight' Combat Art and will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles) |
* With '''Scatter Shot''' mod, only one arrow will be fired if only one enemy is within range. | * With '''Scatter Shot''' mod, only one arrow will be fired if only one enemy is within range. | ||
Revision as of 04:22, 11 March 2015
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Astral Lord Lore - improves combat art damage, critical chance and casting speed (but not the tower's firing speed), allows for modification points.
- Astral Lord Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Skeletal Fortification: Open Wounds, Weaken (if Arcane Power is taken), and Freeze (if Ice Shards is taken).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Casting this under a monster sometimes launches them high up into the air, but apparently only if it kills them on the first hit, which isn't helpful.
- Firing frequency increases by 0.1 seconds for every 50 levels of Skeletal Fortification.
- If enemy is static (not moving) placing Skeletal Fortification directly underneath certain enemies, like Dragons and Guardians, will enable SF to strike enemy twice. Works best when using Shadow Veil and no summons are present.
- With Focus cooldown modification, 2 towers may be active at one time. With higher CA levels 3 or 4 towers may be active as the cooldown is reduced by 1 second per 30 levels(.1s/3 CA). This allows an Astral Lord player to easily compensate for moving enemies as well as punish larger less mobile monsters such as bosses.
Pros and Cons
Pros
- Allows you to target enemies normally not accessible from your present location (i.e. across a river, over/under a bridge)
- ...
Cons
- It is a 'line of sight' Combat Art and will only strike enemies if it has a clear, unobstructed path to it. (hills, rocks, trees, statues and other objects will block projectiles)
- With Scatter Shot mod, only one arrow will be fired if only one enemy is within range.
Stats Chart
No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).
Level | Cooldown Time (s) | Regen Time (s) | Total Time (s) | Damage | Duration | Firing Frequency | Projectiles |
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1 | 15.0 | 7.0 | 22.0 | 30-30 | 20.0s | 0.8/s | 1 |
2 | 15.0 | 9.3 | 24.3 | 40-40 | 20.0s | 0.8/s | 1 |
Notes
- This CA is one of only 3 Shadow Warrior spells that benefits from Ancient Magic (and the only one in the Astral Lord aspect). The others are Killing Spree and Belligerent Vault.
See Also
Gallery
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