Difference between revisions of "Sacred 2:Cleansing Brilliance"
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− | ==Innate Abilities (Lvl 1)== | + | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg== |
− | * | + | * [[Sacred 2:Fire|Fire]] [[Sacred 2:Damage|damage]] against T-Energy Creatures +7 |
− | *. | + | * [[Sacred 2:Magic|Magic]] [[Sacred 2:Damage|damage]] against Undead +7 |
+ | * Range: 4.2 meters | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0% | ||
+ | |||
+ | From Bonus Overview: | ||
+ | * [[Sacred 2:Light range|Light Range]] +5.7 meters | ||
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* '''Distract''' - Reduces opponents' [[Sacred 2:Attack Speed|attack speed]] within the [[Sacred 2:Area of Effect|area of effect]]. (20% + 0.2% per Combat Art level decrease) | * '''Distract''' - Reduces opponents' [[Sacred 2:Attack Speed|attack speed]] within the [[Sacred 2:Area of Effect|area of effect]]. (20% + 0.2% per Combat Art level decrease) | ||
− | * '''Blind''' - Reduces [[Sacred 2:Opponent's | + | * '''Blind''' - Reduces [[Sacred 2:Opponent's defense value|opponents' defense values]] within the area of effect. (65 + 1 per Combat Art level decrease) |
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− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * [[Sacred 2: | + | |{{s2frame|{{#ev:youtube|vm69pG8RQzk|400}}|center|Cleansing Brilliance without Modifications}} |
− | * [[Sacred 2: | + | |} |
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art. | ||
+ | |||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Cleansing Brilliance: [[Sacred 2:Chance for Burn|Burning]] (against T-Mutants) and [[Sacred 2:Chance for Weaken|Weaken]] (against Undead). | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase the damage | ||
+ | |||
+ | *[[Sacred 2:Stamina|Stamina]] will lower the regeneration time penalty | ||
== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | *Suggested Modifications: |
− | + | **Bronze: '''Blind''' is a good choice for a melee or ranged weapon user, but useless for a pure caster Seraphim, who should take the more defensive '''Distract''' instead. | |
+ | **Silver: Either choice is good. T-Mutants appear in almost every region, yet they are still uncommon to find unless the player seeks them out. Undead, on the other hand, swarm across huge swaths of [[Sacred 2:Tyr Lysia|Tyr Lysia]], [[Sacred 2:The Swamp|The Swamp]], and the [[Sacred 2:Cursed Forest|Cursed Forest]], not to mention many dungeons. Therefore, '''Purify''' might be a better choice unless the Seraphim is specifically going after T-Mutants on a regular basis (remember also that many [[Sacred 2:Boss|bosses]] are T-Mutants). | ||
+ | **Gold: '''Eagerness''' might be the better choice, as it will inflict more damage per second, killing enemies quicker. The range is already pretty good to begin with, it increases with CA level and can be further boosted by the [[Sacred 2:Combat art range|combat art range]] item modifier. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*Good Buff to go use in [[Sacred 2:The Swamp|Swamps]] when attempting to gain [[Sacred 2:Experience|experience]] quickly | *Good Buff to go use in [[Sacred 2:The Swamp|Swamps]] when attempting to gain [[Sacred 2:Experience|experience]] quickly | ||
*Very effective against undead and T-Energy creatures | *Very effective against undead and T-Energy creatures | ||
*Useful to light up dark areas at [[Sacred 2:Day/Night Cycle|night]] or [[Sacred 2:Dungeon Map of Ancaria|underground in dungeons]] | *Useful to light up dark areas at [[Sacred 2:Day/Night Cycle|night]] or [[Sacred 2:Dungeon Map of Ancaria|underground in dungeons]] | ||
− | Cons | + | '''Cons''' |
− | * | + | *Only damages two types of enemies, otherwise it just provides light (and a single debuff if one of the Bronze modifications is taken) |
− | * | + | *When fighting other enemy types, it might be more beneficial to turn the buff off to remove the regeneration penalty it gives. |
== Stats Chart == | == Stats Chart == | ||
− | + | *Hits 0.4 + 0.001*CA Level times per second and 0.6 + 0.002 *CA Level times per second with '''Eagerness'''. | |
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== See Also== | == See Also== | ||
− | |||
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
== Gallery == | == Gallery == | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" |
Latest revision as of 21:15, 21 October 2023
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Cleansing Brilliance: Burning (against T-Mutants) and Weaken (against Undead).
The following attributes will affect this combat art:
- Intelligence will increase the damage
- Stamina will lower the regeneration time penalty
Usage Strategies
- Suggested Modifications:
- Bronze: Blind is a good choice for a melee or ranged weapon user, but useless for a pure caster Seraphim, who should take the more defensive Distract instead.
- Silver: Either choice is good. T-Mutants appear in almost every region, yet they are still uncommon to find unless the player seeks them out. Undead, on the other hand, swarm across huge swaths of Tyr Lysia, The Swamp, and the Cursed Forest, not to mention many dungeons. Therefore, Purify might be a better choice unless the Seraphim is specifically going after T-Mutants on a regular basis (remember also that many bosses are T-Mutants).
- Gold: Eagerness might be the better choice, as it will inflict more damage per second, killing enemies quicker. The range is already pretty good to begin with, it increases with CA level and can be further boosted by the combat art range item modifier.
Pros and Cons
Pros
- Good Buff to go use in Swamps when attempting to gain experience quickly
- Very effective against undead and T-Energy creatures
- Useful to light up dark areas at night or underground in dungeons
Cons
- Only damages two types of enemies, otherwise it just provides light (and a single debuff if one of the Bronze modifications is taken)
- When fighting other enemy types, it might be more beneficial to turn the buff off to remove the regeneration penalty it gives.
Stats Chart
- Hits 0.4 + 0.001*CA Level times per second and 0.6 + 0.002 *CA Level times per second with Eagerness.
See Also
Gallery
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