Difference between revisions of "Sacred 2:Incandescent Skin"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_05.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_05.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffHEis.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. | + | The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. Incandescent Skin cannot be used in conjunction with [[Sacred 2:Crystal Skin|Crystal Skin]]. |
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|width="25%" valign="top"| | |width="25%" valign="top"| | ||
==Aspect== | ==Aspect== | ||
− | http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png - '''Arrant Pyromancer''' | + | http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png - '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]''' |
|width="75%" valign="top"| | |width="75%" valign="top"| | ||
+ | |||
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/btdmg.jpg== | ||
− | * Constant pulse of 100% Fire Damage dealt to opponents in close combat | + | * Constant pulse of 100% Fire Damage dealt to opponents in close combat. |
− | * [[Sacred 2: | + | * Total [[Sacred 2:Damage|Damage]]: 6-6 [[Sacred 2:Fire|Fire]]. |
− | * Regeneration | + | * [[Sacred 2:Damage Mitigation|Damage Mitigation]]: Fire +20.2% |
− | * Regeneration | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +35.0% |
+ | * Regeneration Time: Aspect Arrant Pyromancer -29.5% (this almost entirely offsets the above penalty) | ||
|} | |} | ||
== Modifications == | == Modifications == | ||
+ | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
| | | | ||
− | * '''Inferno''' - Increases the chance to set fire to opponent when they sustain fire damage. (15% + 0.1% per CA level increased chance) | + | * '''Inferno''' - Increases the chance to set fire to opponent when they sustain fire damage. (15% + 0.1% per CA level increased [[Sacred 2:Chance for Burn|chance to burn]]) |
− | * '''Combusting Arrows''' - Chance that arrows may burn before they can inflict damage. (30% + 2% per CA level chance | + | * '''Combusting Arrows''' - Chance that arrows may burn before they can inflict damage. (30% + 2% per CA level [[Sacred 2:Block chance: Projectiles|block chance: projectiles]]) |
|} | |} | ||
---- | ---- | ||
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* '''Energy Focus''' - Decreases the regeneration time of the aspect Arrant Pyromancer. (20% + 1% per CA level decrease) | * '''Energy Focus''' - Decreases the regeneration time of the aspect Arrant Pyromancer. (20% + 1% per CA level decrease) | ||
− | * '''Revenge''' - Chance to reflect close combat damage. (30% + 2% per CA level chance) | + | * '''Revenge''' - Chance to reflect close combat damage. (30% + 2% per CA level [[Sacred 2:Chance to reflect: Close Combat|chance to reflect close combat]]) |
|} | |} | ||
---- | ---- | ||
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− | ==Skills== | + | |valign="top"| |
− | The following skills will affect this combat art: | + | {| align="right" |
− | * ... | + | |{{s2frame|{{#ev:youtube|2NOXaakm_iE|400}}|center|Incandescent Skin without Modifications}} |
− | * | + | |} |
− | * | + | __NOTOC__ |
− | * | + | <BR CLEAR=right> |
− | * . | + | |} |
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
+ | * [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Does not affect the damage bonus from the '''Fiery Ardor''' mod. | ||
+ | |||
+ | * [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
+ | * [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time | ||
+ | |||
+ | * [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage | ||
+ | |||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Burn|Burning]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Incandescent Skin's fire damage. | ||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]] | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
== Usage Strategies == | == Usage Strategies == | ||
− | The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and | + | * The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and combat art regeneration times will plummet down, which allows the player to add more runes to them on the fly. Alternatively, mod for reflect and damage. A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage. |
+ | |||
+ | * To get reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold. This will allow the player to increase the CA level (and reflect % level) more without penalizing the combat art's regen too much. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * Seriously reduces combat art regeneration | + | * Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately. |
− | * The best buff for any Arrant Pyromancer-oriented High Elf build | + | * High reflect chance at higher combat art levels is deadly against melee enemies. |
− | Cons | + | * Reduces the impact of fire damage received. |
− | * Seriously increases combat art regeneration times for other aspects | + | * The best buff for any Arrant Pyromancer-oriented High Elf build. |
− | * The Fire damage of Incandescent skin isn't significant | + | '''Cons''' |
+ | * Seriously increases combat art regeneration times for other aspects. | ||
+ | * The Fire damage of Incandescent skin isn't significant. | ||
+ | * Does not provide any armor bonus (though damage mitigation is arguably just as good/better). | ||
== Stats Chart == | == Stats Chart == | ||
− | |||
− | |||
− | |||
− | + | ==See Also== | |
+ | *[[Sacred 2:High Elf|High Elf]] | ||
+ | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:High Elf Guides|High Elf Guides]] | ||
+ | |||
+ | ==Gallery== | ||
+ | |||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:SACRED2 renderings background HEdark.jpg|x135px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:S212.jpg|x135px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Incandescent skin casting.jpg|x135px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:Dec01HighElfe fight with mummies.jpg|x135px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[File:SACRED2 renderings background HElight.jpg|x135px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:IncandescentSkin.jpg|x135px]]|none}}</center> | ||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]] |
Latest revision as of 07:23, 8 January 2014
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Arrant Pyromancer Lore - improves combat art damage, critical chance and casting speed, allows for modification points. Does not affect the damage bonus from the Fiery Ardor mod.
- Arrant Pyromancer Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art
- Damage Lore - will improve the chance, duration, and strength of Burning (secondary damage effect) triggered by Incandescent Skin's fire damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The main buff for any Pyromancer High Elf. Mod it twice for reduction of regeneration time for the Arrant Pyromacer aspect and combat art regeneration times will plummet down, which allows the player to add more runes to them on the fly. Alternatively, mod for reflect and damage. A high chance to reflect will cause many melee-only enemies to kill themselves via reflected damage.
- To get reflect chance as high as possible, a possible strategy is to mod for reflect and less regen time in gold. This will allow the player to increase the CA level (and reflect % level) more without penalizing the combat art's regen too much.
Pros and Cons
Pros
- Seriously reduces combat art regeneration time within the Arrant Pyromancer aspect if modded appropriately.
- High reflect chance at higher combat art levels is deadly against melee enemies.
- Reduces the impact of fire damage received.
- The best buff for any Arrant Pyromancer-oriented High Elf build.
Cons
- Seriously increases combat art regeneration times for other aspects.
- The Fire damage of Incandescent skin isn't significant.
- Does not provide any armor bonus (though damage mitigation is arguably just as good/better).
Stats Chart
See Also
Gallery
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