Difference between revisions of "Sacred 2:Assailing Somersault"

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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Total [[Sacred 2:Damage|Damage]]: 16-16 [[Sacred 2:Physical|Physical]]  
+
* Total [[Sacred 2:Damage|Damage]]: 16-16 [[Sacred 2:Physical|Physical]] (unarmed)
 +
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
 +
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 35*CA-Lvl.)
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
 
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
 
|}
 
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|
 
|
 
* '''Brawn''' - Increase weapon [[Sacred 2:Damage|damage]]. (~20% increase)
 
* '''Brawn''' - Increase weapon [[Sacred 2:Damage|damage]]. (~20% increase)
* '''Impetus''' - Inflicts damage not only on the target but also on nearby opponents. (~2.25m [[Sacred 2:Area of Effect|area of effect]])
+
* '''Impetus''' - Inflicts damage not only on the target but also on nearby opponents. (~2.25m [[Sacred 2:Area of Effect|area of effect]], roughly 50-60% of the main hit damage)
 
|}
 
|}
 
----
 
----
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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Assailing Somersault hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]).
+
 
* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
+
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Assailing Somersault hit harder, also allows modification points.
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
+
 
 +
* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
 +
 
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
  
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
 +
 +
* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Assailing Somersault, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
 
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
 
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
*Great for jumping past weaker minions to get at a champion or [[Sacred 2:Boss|boss]] standing behind them.
 +
 
 +
*Use at the beginning of a [[Sacred 2:Combo|Combo]] with [[Sacred 2:Soul Hammer|Soul Hammer]] and/or [[Sacred 2:Pelting Strikes|Pelting Strikes]].
 +
 
 +
*Silver mod '''Impetus''' is a good choice because it will transform in Assailing Somersault into an area-of-effect CA that damages multiple opponents.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
 
*Useful not only as an offensive and defensive move, this combat art can help cross small rivers and get out of areas your character seems "stuck" in - but only if there is an enemy to target.
 
*Useful not only as an offensive and defensive move, this combat art can help cross small rivers and get out of areas your character seems "stuck" in - but only if there is an enemy to target.
*...
+
*Can be cast on the ground without a target by holding CTRL before initiating it. This is very helpful for overall navigation around the world, especially with the '''Spurt''' mod.
 
Cons
 
Cons
 
*Sometimes when performing this combat art against an enemy, the enemy will move out of range and your attack will not be successful.
 
*Sometimes when performing this combat art against an enemy, the enemy will move out of range and your attack will not be successful.
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*Duration (which?) is 0.6 + 0.005*CA-Lvl.
 
*Duration (which?) is 0.6 + 0.005*CA-Lvl.
 
*Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with '''Brawn'''.
 
*Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with '''Brawn'''.
*Attack rating is increased by 20 + 35*CA-Lvl.
 
 
*Damage modifer is increased by 36 + 9*CA-Lvl percentage points.
 
*Damage modifer is increased by 36 + 9*CA-Lvl percentage points.
  
 
== See Also==
 
== See Also==
 
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]
 +
*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"

Latest revision as of 16:59, 5 August 2022

Sera_3.gif The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spurt - Extends the range of Assailing Somersault. (33.3% increase)
  • Athletic - Decreases the regeneration time of Assailing Somersault. (20% decrease)

MODicons_10.gif Silver
  • Brawn - Increase weapon damage. (~20% increase)
  • Impetus - Inflicts damage not only on the target but also on nearby opponents. (~2.25m area of effect, roughly 50-60% of the main hit damage)

MODicons_08.gif Gold
  • Bewilder - The seraphim leaps away, briefly reducing the run speed of opponents at her starting location. (1-1/(1+(500+5*calvl)/1000) percent reduced movement speed; ~33% at CA-Lvl 1, ~35% at CA-Lvl 10, ~43% at CA-Lvl 50 (guess))
  • Concussion - Chance to stun the target. (15% + 0.1% per CA level chance)
Assailing Somersault without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Great for jumping past weaker minions to get at a champion or boss standing behind them.
  • Silver mod Impetus is a good choice because it will transform in Assailing Somersault into an area-of-effect CA that damages multiple opponents.

Pros and Cons

Pros

  • Useful not only as an offensive and defensive move, this combat art can help cross small rivers and get out of areas your character seems "stuck" in - but only if there is an enemy to target.
  • Can be cast on the ground without a target by holding CTRL before initiating it. This is very helpful for overall navigation around the world, especially with the Spurt mod.

Cons

  • Sometimes when performing this combat art against an enemy, the enemy will move out of range and your attack will not be successful.
  • As a weapon-based combat art, it can miss.

Stats Chart

  • Duration (which?) is 0.6 + 0.005*CA-Lvl.
  • Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with Brawn.
  • Damage modifer is increased by 36 + 9*CA-Lvl percentage points.

See Also

Gallery