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− | |width="40%" ALIGN="CENTER"|All Primary aspect skills in the left column below may be chosen as soon as a character reaches level two. | + | |width="40%" ALIGN="CENTER"|All Primary skills in the left column below may be chosen as soon as a character reaches level two. |
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− | |width="40%" ALIGN="CENTER"|All Secondary aspect skills in the right column below may be chosen only ''after'' a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. | + | |width="40%" ALIGN="CENTER"|All Secondary skills in the right column below may be chosen only ''after'' a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level. |
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Revision as of 16:51, 14 June 2009
All Primary skills in the left column below may be chosen as soon as a character reaches level two.
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All Secondary skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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[u]Secondary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Toughness Improves resists and provides minimal % damage mitigation.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Shield Lore Grants the ability to use higher-level shields without penalties and increases their Defense Value.
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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[u]Secondary:[/u]
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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[u]Primary:[/u]
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Armor Lore Improves resists, increases maximum item level without penalties, and decreases regeneration penalty from armors.
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Warding Energy Lore Increases shield energy and damage absorption for Combat Arts that use/create a shield (e.g., Temple Guardian's T-Energy Shroud).
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Spell Resistance Increases resistance to spells and protection from spell-based critical hits.
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Toughness Improves resists and provides minimal % damage mitigation.
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[u]Secondary:[/u]
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Combat Reflexes Improves Evasion statistic (chance to dodge attacks), and reduces the chance of receiving a critical hit from an attack.
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Pacifism Reduces damage taken in PvP (all possible ramifications still unknown).
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Availability of Defensive Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following unique shield:
It is also available as blue mod (that requires no skill) on the following unique jewelry: