Difference between revisions of "Sacred 2:Magic Coup"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg== | ||
* Converts 33% Physical Damage into Magic Damage | * Converts 33% Physical Damage into Magic Damage | ||
− | * Exceptionally quick weapon based attack | + | * Total [[Sacred 2:Damage|Damage]] (unarmed): 13-13 (9-9 [[Sacred 2:Physical|Physical]], 4-4 [[Sacred 2:Magic|Magic]]) |
+ | * Exceptionally quick weapon-based attack (uses [[Sacred 2:Casting Speed|cast speed]] in place of [[Sacred 2:Attack Speed|attack speed]]). | ||
+ | * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Target focus''' - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level chance | + | * '''Target focus''' - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]]) |
* '''Heavy Damage''' - Increases damage bonus. (16.7% increase) | * '''Heavy Damage''' - Increases damage bonus. (16.7% increase) | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Life Leech''' - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as Life Leeched +X and is modified by [[Sacred 2: | + | * '''Life Leech''' - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], but not by +% Damage. |
− | * '''Steal Mana''' - Steals combat art energy from opponents. (9.5% + 0.5% per CA level stolen) | + | * '''Steal Mana''' - Steals combat art energy from opponents. ([[Sacred 2:Regeneration per hit|Regen per Hit]] effect, 9.5% + 0.5% per CA level stolen) |
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Critical''' - Increases the chance to land critical hits. (20% + 0.2% per CA level increased chance) | + | * '''Critical''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (20% + 0.2% per CA level increased chance) |
− | * '''Stray Damage''' - Chance to hit nearby opponents. (50% + 0.5% per CA level | + | * '''Stray Damage''' - Chance to hit nearby opponents. (50% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]) |
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− | ==Skills | + | |valign="top"| |
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|5RLLGeUxhpk|400}}|center|Magic Coup without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Skills and Attributes== | ||
+ | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the life leech effect of the Life Leech modification), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
+ | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
+ | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | * Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the High Elf is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]]. Weapon lore skills won't affect Magic Coup in any other way however. | ||
+ | * '''NOTE:''' Despite some expectations [[Sacred 2:Ancient Magic|Ancient Magic]] and [[Sacred 2:Tactics Lore|Tactics Lore]] will NOT have an effect on Magic Coup. | ||
+ | |||
+ | |||
+ | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves | ||
+ | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
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== Usage Strategies == | == Usage Strategies == | ||
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * The mod 2a Life Leech (leech life enhanced by [[Sacred 2: | + | * The mod 2a Life Leech (leech life enhanced by [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] ) and the mod 3a Stray Damage ([[Sacred 2:Area of Effect|area of effect]]) work good together, the combat art will drain life from all the opponents nearby. |
− | * Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill | + | * Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken. |
* The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times. | * The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times. | ||
Cons | Cons | ||
− | *. | + | *Possibility to miss. |
− | * | + | *Requires the High Elf to be in melee range and therefore have adequate protection. |
*... | *... | ||
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==See Also== | ==See Also== | ||
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:High Elf Guides|High Elf Guides]] |
==Gallery== | ==Gallery== |
Revision as of 03:01, 6 December 2013
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves combat art damage (including the life leech effect of the Life Leech modification), critical chance and casting speed, allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
- Any weapon lore applicable to the weapon in use (for example, Sword Lore when the High Elf is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Magic Coup in any other way however.
- NOTE: Despite some expectations Ancient Magic and Tactics Lore will NOT have an effect on Magic Coup.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
...
Pros and Cons
Pros
- The mod 2a Life Leech (leech life enhanced by Delphic Arcania Lore ) and the mod 3a Stray Damage (area of effect) work good together, the combat art will drain life from all the opponents nearby.
- Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken.
- The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.
Cons
- Possibility to miss.
- Requires the High Elf to be in melee range and therefore have adequate protection.
- ...
Stats Chart
This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.
Level | Regen Time (s) | Damage |
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1 | 4.5 | 15-15 |
2 | 6.0 | 15-15 |
See Also
Gallery
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