Difference between revisions of "Sacred 2:Cleansing Brilliance"

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'''Cons'''
 
'''Cons'''
 
*Only damages two types of enemies, otherwise it just provides light (and a single debuff if one of the Bronze modifications is taken)
 
*Only damages two types of enemies, otherwise it just provides light (and a single debuff if one of the Bronze modifications is taken)
*...
+
*When fighting other enemy types, it might be more beneficial to turn the buff off to remove the regeneration penalty it gives.
  
 
== Stats Chart ==
 
== Stats Chart ==
 
+
*Hits 0.4 + 0.001*CA Level times per second and 0.6 + 0.002 *CA Level times per second with '''Eagerness'''.
 
== See Also==
 
== See Also==
 
*[[Sacred 2:Seraphim|Seraphim]]
 
*[[Sacred 2:Seraphim|Seraphim]]

Latest revision as of 21:15, 21 October 2023

Sera_10.gif buffSEcb.gif This Combat Art is a (Buff)

This extremely intense light will illuminate the area, damaging all minions of the dark especially undead and T-Energy creatures.

Aspect

Sera_AspS_02.png - Celestial Magic

Innate Abilities (Lvl 1) fire.jpg magic.jpg

From Bonus Overview:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Purify - Increases damage against undead creatures. (66.7% increase)
  • Cleanse - Increases fire damage against T-mutations. (66.7% increase)

MODicons_08.gif Gold
  • Eagerness - Increase damage per second. (50% increase in hits per second => 50% increased damage per second)
  • Illuminate - Increase the area of effect. (26.7% increase)
Cleansing Brilliance without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.

The following attributes will affect this combat art:

  • Stamina will lower the regeneration time penalty

Usage Strategies

  • Suggested Modifications:
    • Bronze: Blind is a good choice for a melee or ranged weapon user, but useless for a pure caster Seraphim, who should take the more defensive Distract instead.
    • Silver: Either choice is good. T-Mutants appear in almost every region, yet they are still uncommon to find unless the player seeks them out. Undead, on the other hand, swarm across huge swaths of Tyr Lysia, The Swamp, and the Cursed Forest, not to mention many dungeons. Therefore, Purify might be a better choice unless the Seraphim is specifically going after T-Mutants on a regular basis (remember also that many bosses are T-Mutants).
    • Gold: Eagerness might be the better choice, as it will inflict more damage per second, killing enemies quicker. The range is already pretty good to begin with, it increases with CA level and can be further boosted by the combat art range item modifier.

Pros and Cons

Pros

Cons

  • Only damages two types of enemies, otherwise it just provides light (and a single debuff if one of the Bronze modifications is taken)
  • When fighting other enemy types, it might be more beneficial to turn the buff off to remove the regeneration penalty it gives.

Stats Chart

  • Hits 0.4 + 0.001*CA Level times per second and 0.6 + 0.002 *CA Level times per second with Eagerness.

See Also

Gallery