Difference between revisions of "Sacred 2:Shadow Warrior Combat Arts"
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− | |The Shadow Warrior charges towards his target | + | |The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially. |
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Revision as of 17:28, 20 October 2008
As a free creature, he must now make a choice. He can fight for peace in Ancaria and destroy the Great Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.
- Death Warrior
- Malevolent Champion
- Astral Lord
Death Warrior
In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts. |
Demonic Blow
The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents. |
Grim Resilience (buff)
This Combat art increases the Shadow Warrior's hitpoints, higher willpower also increases his spell resistance. |
Rousing Command
The Shadow Warrior bellows a battle cry, mustering all his strength and increasing his attack values considerably for a brief period. |
Ruinous Onslaught
The Shadow Warrior charges directly towards his target. The charge increases the Shadow Warrior's run speed slightly and his defense values substantially. |
Scything Sweep
A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies. |
Malevolent Champion
The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks. |
Frenzied Rampage
This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits. |
Belligerent Vault
The Shadow Warrior leaps purposefully towards his target. |
Augmenting Guidon
The shield is used as an additional weapon. The Shadow Warrior uses the shield to execute a decisive strike forward against all nearby opponents. |
Killing Spree
The Shadow Warrior launches himself into a state of battle frenzy, where every successful hit stores additional damage up to a maximum value. The amassed damage is released in one or several mighty discharges. |
Reflective Emanation (buff)
Reflective aura with a certain chance to mirror close combat damage back at the attacker. |
Astral Lord
The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects. |
Spectral Hand
Conjures a spectral hand to strike the target opponent. |
Skeletal Fortification
Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius. |
Rallied Souls
The souls of those who have fallen recently will come to life for a brief period once again and fight alongside the Shadow Warrior. However, their undead life dwindles rapidly. |
Shadow Veil
The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible. |
Nether Allegiance (Buff)
The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished. |