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| * [[Sacred 2:Gronkor's Medal|Gronkor's Medal]] | | * [[Sacred 2:Gronkor's Medal|Gronkor's Medal]] |
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| + | This modifier is available on the following [[Sacred 2:Legendary Database|Legendary]] as a blue modifier: |
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| + | *[[Sacred 2:Boneslicer|Boneslicer]] |
Revision as of 20:06, 8 November 2009
All Primary skills in the left column below may be chosen as soon as a character reaches level two.
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All Secondary skills in the right column below may be chosen only after a Primary skill from the left column has five "hard" skill points within it which are only given to a player upon gaining a new level.
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[u]Primary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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[u]Primary:[/u]
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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[u]Primary:[/u]
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Magic Staffs Increases attack speed, chance to hit, and max item level usable without penalties when wielding a staff.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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[u]Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Speed Lore Increases attack and defense, and run speed.
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[u]Primary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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[u]Primary:[/u]
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Pole Arms Increases attack speed, chance to hit, and max item level usable without penalties when wielding a pole arm.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Dual wield Grants the ability to wield two one-handed (non-ranged) weapons. Increases attack speed and chance to hit for both weapons.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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[u]Primary:[/u]
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Sword Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a sword.
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Hafted Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a hafted weapon.
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Tactics Lore Increases damage and chance for critical hits with all weapons.
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[u]Secondary:[/u]
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Ranged Weapons Increases attack speed, chance to hit, and max item level usable without penalties when wielding a ranged weapon.
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Speed Lore Increases attack and defense, and run speed.
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Damage Lore Provides a better chance for applying "status effects" (e.g., burning with fire damage) on monsters.
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Availability of Offensive Skills +X as Item Modifier
This item modifier is available as blue mod (that requires no skill) on the following uniques:
It is also available as blue mod (that requires no skill) on the following jewelry:
This modifier is available on the following Legendary as a blue modifier: