Difference between revisions of "Sacred 2:Soul Hammer"
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Aim''' - Increases the chance to land critical hits. (19.8% + 0.2% per CA level) | + | * '''Aim''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (19.8% + 0.2% per CA level) |
− | * '''Wounding''' - Chance to cause an open wound (damage over time). (50% chance) | + | * '''Wounding''' - Chance to cause an [[Sacred 2:Chance to inflict Open Wounds|open wound]] ([[Sacred 2:Damage over time: Physical|physical damage over time]]). (50% chance) |
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Battering''' - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess)) | + | * '''Battering''' - Temporarily reduces the target's [[Sacred 2:Armor|armor]] class. (100 + 1.5 per CA level decrease (guess)) |
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance) | * '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance) | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Incision''' - Chance to inflict a deep wound. (25% + 0.5% per CA level chance) | + | * '''Incision''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|deep wound.]] (25% + 0.5% per CA level chance) |
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life) | * '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life) | ||
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==Skills== | ==Skills== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
− | * Tactics Lore | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Pelting Strikes hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]). |
− | * Exalted | + | * [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points. |
− | * Any weapon lore will indirectly increase this combat | + | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage by allowing the equippng of higher level weapons used to execute this combat art. |
* ... | * ... | ||
* ... | * ... | ||
== Usage Strategies == | == Usage Strategies == | ||
− | This combat art is often used as boss killer move, but can also be used as a main attack. | + | *This combat art is often used as [[Sacred 2:Boss|boss]] killer move, but can also be used as a main attack. |
− | This combat art also works very well in a combo with [ | + | *This combat art also works very well in a combo with [[Sacred 2:Assailing Somersault|Assailing Somersault]] and/or [[Sacred 2:Pelting Strikes|Pelting Strikes]]. |
− | + | *The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight. | |
− | The modifications | + | *The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight. |
− | |||
− | The modifications | ||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
*Very effective to take out a single target | *Very effective to take out a single target | ||
− | * | + | *Very good boss killing move |
Cons | Cons | ||
*Requires a weapon | *Requires a weapon | ||
+ | *As a weapon based combat art, it can miss | ||
*Single target attack | *Single target attack | ||
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*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2:Combat | + | *[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] |
== Gallery == | == Gallery == |
Revision as of 19:32, 22 October 2013
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart
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See Also
Gallery
Fist Weapons
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