Difference between revisions of "Sacred 2:Pelting Strikes"
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* '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance) | * '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance) | ||
* '''Indentation''' - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -50 + 1 per CA level decrease (guess)) | * '''Indentation''' - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -50 + 1 per CA level decrease (guess)) | ||
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+ | |{{s2frame|{{#ev:youtube|D5D30mz7kkA|400}}|center|Pelting Strikes without Modifications}} | ||
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*Attack rating is increased by 20 + 25*CA-Lvl. | *Attack rating is increased by 20 + 25*CA-Lvl. | ||
*Damage modifier is increased by 32 + 8*CA-Lvl percentage points. | *Damage modifier is increased by 32 + 8*CA-Lvl percentage points. | ||
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== See Also== | == See Also== |
Revision as of 06:34, 29 October 2013
This is a Weapon Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage, thus making Pelting Strikes hit harder, also allows modification points for the aspect this combat art is in (Exalted Warrior).
- Exalted Warrior Focus - reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
- Any weapon lore - will indirectly increase this combat art's damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- This can be used by all different forms of weapons.
- One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
- Works well against groups and single targets (bosses).
- Pelting Strikes can be used in a combo for great success with Soul Hammer and/or Assailing Somersault.
Pros and Cons
Pros
- Very effective in any encounter
- Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts
Cons
- Requires a weapon
- As a weapon-based combat art, it can miss
Stats Chart
- Duration (which?) is 1.5 + 0.01*CA-Lvl.
- Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
- Attack rating is increased by 20 + 25*CA-Lvl.
- Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
See Also
Gallery
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