Difference between revisions of "Sacred 2:Magic Coup"

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(Added Gallery Image)
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/mcdmg.jpg==
 
* Converts 33% Physical Damage into Magic Damage
 
* Converts 33% Physical Damage into Magic Damage
* Exceptionally quick weapon based attack
+
* Total [[Sacred 2:Damage|Damage]] (unarmed): 13-13 (9-9 [[Sacred 2:Physical|Physical]], 4-4 [[Sacred 2:Magic|Magic]])
 +
* Exceptionally quick weapon-based attack (uses [[Sacred 2:Casting Speed|cast speed]] in place of [[Sacred 2:Attack Speed|attack speed]]).
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 3.0 seconds
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Target focus''' - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level chance opponent cannot evade)
+
* '''Target focus''' - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]])
 
* '''Heavy Damage''' - Increases damage bonus. (16.7% increase)
 
* '''Heavy Damage''' - Increases damage bonus. (16.7% increase)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Life Leech''' - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as Life Leeched +X and is modified by [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']], but not by +% Damage.
+
* '''Life Leech''' - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as [[Sacred 2:Life leeched per hit|Life Leeched +X]] and is modified by [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]], but not by +% Damage.
* '''Steal Mana''' - Steals combat art energy from opponents. (9.5% + 0.5% per CA level stolen)
+
* '''Steal Mana''' - Steals combat art energy from opponents. ([[Sacred 2:Regeneration per hit|Regen per Hit]] effect, 9.5% + 0.5% per CA level stolen)
 
|}
 
|}
 
----
 
----
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Critical''' - Increases the chance to land critical hits. (20% + 0.2% per CA level increased chance)
+
* '''Critical''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]]. (20% + 0.2% per CA level increased chance)
* '''Stray Damage''' - Chance to hit nearby opponents. (50% + 0.5% per CA level chance)
+
* '''Stray Damage''' - Chance to hit nearby opponents. (50% + 0.5% per CA level [[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]])
 
|}
 
|}
  
==Skills And Attributes==
+
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|5RLLGeUxhpk|400}}|center|Magic Coup without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
 
 +
|}
 +
 
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
* [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the life leech effect of the Life Leech modification), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
* [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
* Any [[Sacred 2:Weapons|weapon]] lore applicable to the weapon in use (for example, [[Sacred 2:Sword Weapons|Sword Lore]] when the High Elf is wielding a sword), will increase this combat art's [[Sacred 2:Chance To Hit|chance to hit]] by increasing the [[Sacred 2:Attack Value|attack value]].  Weapon lore skills won't affect Magic Coup in any other way however.
 +
* '''NOTE:'''  Despite some expectations [[Sacred 2:Ancient Magic|Ancient Magic]] and [[Sacred 2:Tactics Lore|Tactics Lore]] will NOT have an effect on Magic Coup.
 +
 
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
 +
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 +
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
* [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] will both increase this combat art's damage as well as the life leech effect of the Life Leech modification.
 
* [[Sacred 2:Aspect Focus|'''Delphic Arcania Focus''']] reduces regeneration time as usual.
 
* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
 
* Whichever of [[Sacred 2:Intelligence|'''Intelligence''']], [[Sacred 2:Strength|'''Strength''']], or [[Sacred 2:Dexterity|'''Dexterity''']] modifies your [[Sacred 2:Weapons|weapon damage]] will also modify damage for this CA, since its damage is based on weapon damage.  However, [[Sacred 2:Intelligence|'''Intelligence''']] does ''not'' modify this CA based on its "Combat Art Damage" effect, only on its "Weapon Damage" effect, if any, on your wielded weapon.
 
* [[Sacred 2:Stamina |'''Stamina''']] Reduces regeneration time.
 
* The various Weapon Lores increase chance to hit as usual.
 
  
* '''NOTE:'''  Despite some expectations [[Sacred 2:Ancient Magic|'''Ancient Magic''']] and [[Sacred 2:Tactics Lore|'''Tactics Lore''']] will not have an affect on Magic Coup.
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
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== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
* The mod 2a Life Leech (leech life enhanced by [[Sacred 2:Aspect Lore|'''Delphic Arcania Lore''']] ) and the mod 3a Stray Damage (area of effect) work good together, the combat art will drain life from all the opponents nearby.
+
* The mod 2a Life Leech (leech life enhanced by [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] ) and the mod 3a Stray Damage ([[Sacred 2:Area of Effect|area of effect]]) work good together, the combat art will drain life from all the opponents nearby.
* Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill
+
* Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken.
 
* The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.
 
* The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.
 
Cons
 
Cons
*...
+
*Possibility to miss.
*...
+
*Requires the High Elf to be in melee range and therefore have adequate protection.  
 
*...
 
*...
  
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|}
 
|}
  
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|5RLLGeUxhpk|400}}|center|Magic Coup without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
*[[Sacred 2:High Elf Guides|High Elf Guides]]
  
 
==Gallery==
 
==Gallery==

Revision as of 03:01, 6 December 2013

HE_11.gif A magically enhanced weapon attack that converts physical into magic damage.

This is a Hybrid Damage Based Combat Art

Aspect

HE_Asp_02.png - Delphic Arcania


Innate Abilities (Lvl 1) mcdmg.jpg


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Target focus - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level chance opponents cannot evade)
  • Heavy Damage - Increases damage bonus. (16.7% increase)

MODicons_10.gif Silver
  • Life Leech - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as Life Leeched +X and is modified by Delphic Arcania Lore, but not by +% Damage.
  • Steal Mana - Steals combat art energy from opponents. (Regen per Hit effect, 9.5% + 0.5% per CA level stolen)

MODicons_08.gif Gold
Magic Coup without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

...


Pros and Cons

Pros

  • The mod 2a Life Leech (leech life enhanced by Delphic Arcania Lore ) and the mod 3a Stray Damage (area of effect) work good together, the combat art will drain life from all the opponents nearby.
  • Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken.
  • The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.

Cons

  • Possibility to miss.
  • Requires the High Elf to be in melee range and therefore have adequate protection.
  • ...

Stats Chart

This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.

Level Regen Time (s) Damage
1 4.5 15-15
2 6.0 15-15


See Also

Gallery