Difference between revisions of "Sacred 2:Grand Invigoration"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +4.0 health per second | + | * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +4.0 health per second |
− | * Regeneration Time of all Aspects -9.8% | + | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all [[Sacred 2:Aspects|Aspects]]: -9.8% |
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Arrant Pyromancer Expertise''' - The regeneration time for the aspect Arrant Pyromancer will decrease significantly. (10% + 1% per Combat Art level decrease) | + | * '''Arrant Pyromancer Expertise''' - The regeneration time for the aspect [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]] will decrease significantly. (10% + 1% per Combat Art level decrease) |
− | * '''Mystic Stormite Expertise''' - The regeneration time for the aspect Mystic Stormite will decrease significantly. (10% + 1% per Combat Art level decrease) | + | * '''Mystic Stormite Expertise''' - The regeneration time for the aspect [[Sacred 2:Mystic Stormite|Mystic Stormite]] will decrease significantly. (10% + 1% per Combat Art level decrease) |
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+ | |valign="top"| | ||
+ | {| align="right" | ||
+ | |{{s2frame|{{#ev:youtube|vS4WBmnIpoQ|400}}|center|Grand Invigoration without Modifications}} | ||
+ | |} | ||
+ | __NOTOC__ | ||
+ | <BR CLEAR=right> | ||
+ | |||
+ | |} | ||
==Skills And Attributes== | ==Skills And Attributes== | ||
− | The following skills and attributes will affect this combat art: | + | The following [[Sacred 2:Skills|skills]] and [[Sacred 2:Attributes|attributes]] will affect this combat art: |
− | * [[Sacred 2: | + | * [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] increases Hitpoint Regeneration as though it were damage, increases [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
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==See Also== | ==See Also== | ||
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | *[[Sacred 2: | + | *[[Sacred 2:High Elf Guides|High Elf Guides]] |
==Gallery== | ==Gallery== |
Revision as of 06:53, 6 December 2013
Modifications
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Skills And Attributes
The following skills and attributes will affect this combat art:
- Delphic Arcania Lore increases Hitpoint Regeneration as though it were damage, increases casting speed, allows for modification points.
- Delphic Arcania Focus allows for higher level combat art without penalty, allows for modification points.
Usage Strategies
Have this Buff on at all times, do not forget to reactivate after death or re-joining a new game.
This is one of the only combat arts for which memorizing more Runes has no downside: if a players uses this, add as many runes as possible. This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful.
It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
Pros and Cons
Pros
- Makes all combat arts regenerate faster.
- Makes a player regenerate health faster (Synergy with Constitution Mastery).
Cons
- Requires to take the Delphic Arcania Focus skill for full effect (Higher Combat Art level).
Stats Chart
Level | Hitpoint Regeneration | Regeneration Time of all Aspects |
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1 | +4.0/s | -9.8% |
2 | +5.0/s | -10.6% |
3 | +7.0/s | -11.5% |
4 | +8.0/s | -12.1% |
5 | +9.0/s | -12.8% |
See Also
Gallery
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