Difference between revisions of "Sacred 2:Tactics Lore"
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− | ===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif Tactics Lore=== | + | ===http://www.sacredwiki.org/images/Sacred_2/Skills/tacticslore.gif '''Tactics Lore'''=== |
Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. | Increases damage dealt with equipped [[Sacred 2:Weapons|weapons]] as well as the chance for Critical Hits. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based Combat Arts]]. | ||
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | <center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center> | ||
+ | ===Mastery=== | ||
+ | * At Level 75 Tactics lore further increases the chance for Critical Hits. | ||
+ | |||
+ | |||
+ | ===Properties=== | ||
+ | * As an aspect lore skill, Tactics Lore can unlock [[Sacred 2:Combat Art Modifications|modification points]] for certain aspects' combat arts. | ||
+ | * Only hard points count for modification purposes (skill bonuses don't give you modification points). | ||
− | |||
− | |||
+ | ===Effects on Combat Arts as an Aspect Lore Skill=== | ||
+ | Tactics Lore serves as the Lore skill for many [[Sacred 2:Aspects|aspects]] of the various [[Sacred 2:Character Class|character classes]]. The increase to damage and critical chance of Tactics Lore naturally boosts the power of any [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]] within those aspects. Furthermore, it can increase other properties of combat arts within those aspects: | ||
+ | |||
+ | ====[[Sacred 2:Seraphim|Seraphim]]==== | ||
+ | '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]:''' | ||
+ | *No additional effects beyond damage and critical chance. | ||
− | ==== | + | ====[[Sacred 2:Shadow Warrior|Shadow Warrior]]==== |
− | * | + | '''[[Sacred 2:Death Warrior|Death Warrior]]:''' |
+ | *[[Sacred 2:Demonic Blow|Demonic Blow]] - Increases [[Sacred 2:Life leeched per hit|life leech]] damage of the "Life Leech" modification. | ||
+ | *[[Sacred 2:Grim Resilience|Grim Resilience]] - Increases the [[Sacred 2:Max. Hitpoints|hitpoint bonus]] and the [[Sacred 2:Hitpoint Regeneration|hitpoint regeneration]] from the "Rejuvenation" modification. | ||
+ | '''[[Sacred 2:Malevolent Champion|Malevolent Champion]]:''' | ||
+ | *[[Sacred 2:Frenzied Rampage|Frenzied Rampage]] - Increases the life leech damage of the "Vampire" modification. | ||
+ | *[[Sacred 2:Augmenting Guidon|Augmenting Guidon]] - Increases the hitpoint regeneration of the "Healing" modification. | ||
− | + | ===Breakpoints=== | |
* The Damage bonus is increased in steps as shown in the [[/Full Table|Tactics Lore full table]]. | * The Damage bonus is increased in steps as shown in the [[/Full Table|Tactics Lore full table]]. | ||
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This value compared with the table value is a good example of the precision the formulas offer. | This value compared with the table value is a good example of the precision the formulas offer. | ||
+ | |||
+ | |||
+ | ==See Also== | ||
+ | *[[Sacred 2:Skills|Skills]] | ||
+ | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
+ | *[[Sacred 2:Aspects|Aspects]] | ||
+ | *[[Sacred 2:Sacred 2 Player Contributed Guides|Sacred 2 Player Contributed Guides]] | ||
+ | *[[Sacred 2:Item Modifiers|Item Modifiers]] |
Revision as of 05:13, 9 December 2013
Tactics Lore
Increases damage dealt with equipped weapons as well as the chance for Critical Hits. Enables the use of modifications for weapon-based Combat Arts.
- Damage + x% (refer to table below)
- Chance for Critical Hits is increased by + y%
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage, +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 | 195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |
Critical Hit, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,6 | 8,4 | 8,6 | 9 | 9,7 | 11 | 12,1 | 13,2 | 14,1 | 14,9 | 15,6 | 16,6 | 17,4 | 18,2 | 18,8 |
Mastery
- At Level 75 Tactics lore further increases the chance for Critical Hits.
Properties
- As an aspect lore skill, Tactics Lore can unlock modification points for certain aspects' combat arts.
- Only hard points count for modification purposes (skill bonuses don't give you modification points).
Effects on Combat Arts as an Aspect Lore Skill
Tactics Lore serves as the Lore skill for many aspects of the various character classes. The increase to damage and critical chance of Tactics Lore naturally boosts the power of any Weapon Damage Based Combat Arts within those aspects. Furthermore, it can increase other properties of combat arts within those aspects:
Seraphim
- No additional effects beyond damage and critical chance.
Shadow Warrior
- Demonic Blow - Increases life leech damage of the "Life Leech" modification.
- Grim Resilience - Increases the hitpoint bonus and the hitpoint regeneration from the "Rejuvenation" modification.
- Frenzied Rampage - Increases the life leech damage of the "Vampire" modification.
- Augmenting Guidon - Increases the hitpoint regeneration of the "Healing" modification.
Breakpoints
- The Damage bonus is increased in steps as shown in the Tactics Lore full table.
- The chance for Critical Hit depends on character level. It decreases at every level-up (the table above gives only an example, at character level 200).
The Damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 400*(x+1.5)/(x+100) Pre-Mastery
- 600*(x-32.5)/(x+66) Mastery
The Chance for Critical Hits bonus at a given skill level x is given fairly precisely by the following formulas:
- 20*(x+1.5)/(x+100) Pre-Mastery
- 30*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85
This value compared with the table value is a good example of the precision the formulas offer.