Difference between revisions of "Sacred 2:Mortifying Pillory"
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* Percent of poison damage increases per CA level | * Percent of poison damage increases per CA level | ||
* Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon) | * Total Damage: 17-17 (unarmed), 36-48 (wielding starting weapon) | ||
− | * Multiplies all damage types | + | * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]. |
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | * Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] | ||
* Duration: 10.0s | * Duration: 10.0s | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
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|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Mortifying Pillory hit harder, and allows modification points. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Mortifying Pillory hit harder, and allows modification points. | ||
+ | |||
* [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
+ | |||
* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. | * Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art. | ||
+ | |||
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | * [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time. | ||
+ | |||
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage. | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]]. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage. | ||
+ | * [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Mortifying Pillory, based on the damage types on the equipped weapon (particularly [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Poison|Poisoning]], since this CA converts damage to poison). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | *[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit | ||
+ | |||
*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | *[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit | ||
+ | |||
*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | *[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves | ||
+ | |||
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time | *[[Sacred 2:Stamina|Stamina]] will lower regeneration time | ||
+ | |||
*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | *[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only) | ||
+ | == Usage Strategies == | ||
+ | *Mod with '''Disgrace''' and '''Mortify''' to debuff powerful champions and bosses | ||
− | |||
− | |||
*Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough opponents | *Works well in a Combo with [[Sacred 2:Dislodged Spirit|Dislodged Spirit]] to further debuff tough opponents | ||
+ | |||
*If [[Sacred 2:Sakkara|Ker's Divine Gift]] is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk | *If [[Sacred 2:Sakkara|Ker's Divine Gift]] is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk | ||
− | |||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
− | * | + | *Good debuffs |
− | * | + | *Recruits enemies to help you |
− | Cons | + | '''Cons''' |
*Must be in melee range | *Must be in melee range | ||
*... | *... | ||
== Stats Chart == | == Stats Chart == | ||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
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| 2 | | 2 | ||
|} | |} | ||
− | |||
==See Also== | ==See Also== | ||
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*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] | *[[Sacred 2:Inquisitor Guides|Inquisitor Guides]] | ||
+ | |||
==Gallery== | ==Gallery== | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
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<center>{{S2frame|[[File:Mortifying Pillory Branded Opponent.jpg|x200px]]|none}}</center> | <center>{{S2frame|[[File:Mortifying Pillory Branded Opponent.jpg|x200px]]|none}}</center> | ||
− | |width="180px"| | + | |width="180px"|Mortifying Pillory |
<center>{{S2frame|[[Image:MortifyingPillory.jpg|x200px]]|none}}</center> | <center>{{S2frame|[[Image:MortifyingPillory.jpg|x200px]]|none}}</center> | ||
Revision as of 02:43, 9 January 2014
This is a Weapon Damage Based Combat Art.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - indirectly, it increases weapon damage and critical chance, thus making Mortifying Pillory hit harder, and allows modification points.
- Gruesome Inquisition Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Any weapon lore - will indirectly increase this combat art's speed, damage and chance to hit by allowing the equippng of higher level weapons used to execute this combat art.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
- Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
- Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Mortifying Pillory, based on the damage types on the equipped weapon (particularly Open Wounds and Poisoning, since this CA converts damage to poison).
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
- Mod with Disgrace and Mortify to debuff powerful champions and bosses
- Works well in a Combo with Dislodged Spirit to further debuff tough opponents
- If Ker's Divine Gift is chosen, can be useful to force enemies to help kill the Sakkara demon when it goes berserk
Pros and Cons
Pros
- Good debuffs
- Recruits enemies to help you
Cons
- Must be in melee range
- ...
Stats Chart
Level | Regeneration Time | Damage | Duration | Maximum Number of Attackers |
---|---|---|---|---|
1 | 6.0 | 17-17 | 10.0s | 2 |
2 | 8.0 | 18-18 | 10.0s | 2 |
See Also
Gallery
Casting
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Branded Opponent
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Mortifying Pillory
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