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This Combat Art is a (Buff)
An energy field which partly absorbs incoming damage for as long as energy is available to maintain the field.
This Combat Art is an Energy Shield.
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Field Force - Strengthens the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
- Projectile Reflection - Chance to reflect projectile damage. (15% + 0.8% per CA level Chance to Reflect Projectiles)
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Silver
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- Field Force - Improves the energy field and absorbs more damage until it is exhausted. (50% increase from base value)
- Magic Mirror - Chance to reflect spell damage. (15% + 0.8% per CA level Chance to Reflect Combat Arts)
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Gold
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- Block - Blocks a fixed amount of damage from every successful hit. (4.5 + 0.5 per CA level increase of Block Warding Energy)
- Resource - Reduces the cost to maintain the shield. (50% + 0.5% per CA level decrease in regeneration penalty)
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Skills and Attributes
The following skills will affect this combat art:
The following attributes will affect this combat art:
Usage Strategies
Much general information for energy shield usage is given in the article Energy Shields.
The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it also does not give % damage mitigation.
Pros and Cons
Pros
- As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
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Cons
Stats Chart
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Warding Energy without Modifications
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