Search results

Jump to navigation Jump to search
  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Combat Art Skills|Combat Art Skills]] (Gloves)
    6 KB (765 words) - 11:22, 30 April 2023
  • '''[[Sacred:All Class Set Items|All Class Set Items]]''' ''[[Sacred:Set Items|Set Items]]'' Class: All clasess
    4 KB (493 words) - 18:29, 18 October 2013
  • * Enemy Sensitivity to all Damage Types: 10% + 0.5% per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
    5 KB (673 words) - 02:45, 10 January 2020
  • ...ion|Patches, Downloads & Expansion]]''' – Explanation and listing of all Sacred game patches and [[Sacred:downloads|downloads]]. * '''[[Sacred:Places|Places]]''' – Places, cities, and all info around them.
    5 KB (736 words) - 18:45, 23 April 2023
  • ...d, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very *[[Sacred 2:Skills|Skills]]
    2 KB (227 words) - 05:35, 13 January 2014
  • |A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor. ...ct of [[Sacred 2:Damage of enraged players|Damage of Enraged Players]] for all characters.
    6 KB (840 words) - 10:47, 29 January 2015
  • [[File:Skills.png|link=Sacred_2:Skills]] [[Sacred 2:Skills|'''Skills''']]
    7 KB (960 words) - 18:39, 23 April 2023
  • == Bonus to [[Sacred 2:Skills|Skills]] == * [[Sacred 2:Offensive Skills|Offensive Skills]] +X (Wings)
    6 KB (827 words) - 08:49, 9 January 2017
  • ...ion slot. [[Sacred 2:Alchemy|Alchemy]] increases it's effect and duration. All sorts of [[Sacred 2:Demon|Demons]] can drop it. {|class="skills" width="550px" cellspacing="0"
    2 KB (268 words) - 02:46, 11 September 2013
  • <u>Class:</u> '''All''' ==Bonus to Skills==
    2 KB (304 words) - 05:06, 3 July 2014
  • ...|sword-type Daggers]], however they come with different modifiers. All in all they are most similar to [[Sacred 2:Throwing Stars|Throwing Stars]] however {|class="skills"
    3 KB (423 words) - 14:42, 13 December 2014
  • == Bonus to [[Sacred 2:Skills|Skills]] == ...set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking a
    6 KB (743 words) - 07:05, 14 January 2017
  • ==Corresponding [[Sacred 2:Skills|Skills]] == ...boost the attack rating, as will [[Sacred 2:Speed Lore|Speed Lore]]. Such skills are helpful but not neccessary, as these combat arts have an innate, scalin
    4 KB (563 words) - 05:42, 5 January 2014
  • * Boost to All [[Sacred 2:Ice|Cold]] [[Sacred 2:Damage|Damage]]: 50% + 2% level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +40.0%
    5 KB (662 words) - 23:11, 4 January 2020
  • * [[Sacred 2:Combat Arts|All Combat Arts]] (Chest) == Bonus to [[Sacred 2:Skills|Skills]] ==
    4 KB (507 words) - 18:39, 14 January 2017
  • == Bonus to skills == * [[Sacred 2:Offensive Skills|Offensive Skills]] + X (Blowpipe)
    3 KB (364 words) - 15:22, 12 February 2016
  • ...in jewelry – [[Sacred 2:All Class Unique Amulets|amulets ]] and [[Sacred 2:All Class Unique Rings|rings]]. These items can range from very ordinary to qui ...ed. To negate these penalties, a character must have the respective "Lore" skills:
    3 KB (477 words) - 21:42, 26 July 2019
  • * Multiplies all damage types of the equipped [[Sacred 2:Weapons|weapon]] * '''Destruction''' - Increases all damage types of the spectral hand. (17.4% increase)
    6 KB (832 words) - 01:16, 21 February 2022
  • == Bonus to skills == * [[Sacred 2:Defensive Skills|Defensive Skills]] +X (Shoulders)
    5 KB (679 words) - 08:49, 9 January 2017
  • == Bonus to [[Sacred 2:Skills|Skills]] == |class="cellborderlc" align="left"|[[Sacred 2:Combat Arts|All Combat Arts]] +X
    4 KB (489 words) - 07:37, 14 January 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)