Search results

Jump to navigation Jump to search
  • =='''Seraphim [[Sacred 2:Skills|Skills]]'''== |width="50%"|All skills in the left column below may be chosen as soon as a character reaches level
    18 KB (2,578 words) - 02:32, 31 December 2017
  • * '''Unbound''' - The Barbarian breaks all rooting effects when he uses Leap Attack. ==Skills and Attributes==
    6 KB (796 words) - 20:00, 7 January 2020
  • With ranged weapons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual Skills
    5 KB (742 words) - 23:59, 17 August 2014
  • ...ed the [[Sacred 2:Blacksmith|Blacksmith skill]] to forge or socket items. All that is necessary is a visit to the [[Sacred 2:BlackSmith NPC|Blacksmith NP ...ed 2. In Sacred, slots all had the same capacity of being able to socket ''all'' socketable items with a small variance in bonuses given for items forged
    8 KB (1,383 words) - 21:29, 28 October 2013
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (921 words) - 00:43, 6 January 2020
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (911 words) - 20:42, 24 November 2022
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (917 words) - 19:17, 6 January 2020
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    8 KB (1,070 words) - 14:00, 27 January 2023
  • ...monsters in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any [[Sacred 2:Dungeon Map of {|class="skills" width="100%" cellspacing="0"
    14 KB (1,765 words) - 23:32, 30 September 2013
  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w * '''Tenacity''' - An attack that will slightly recharge all combat arts. ([[Sacred 2:Regeneration per hit|Regen per hit]] effect, 0.49s
    8 KB (1,178 words) - 05:50, 15 December 2019
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    6 KB (937 words) - 07:03, 8 January 2014
  • ....5% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]] (all damage types)) ==Skills and Attributes==
    8 KB (1,106 words) - 22:41, 21 December 2022
  • ===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''=== {|class="skills" width="90%" cellspacing="0"
    3 KB (423 words) - 13:36, 30 August 2014
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    8 KB (1,083 words) - 13:59, 27 January 2023
  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
    6 KB (876 words) - 22:41, 9 January 2014
  • ==Skills and Attributes== The following [[Sacred 2:Skills|skills]] will affect this combat art:
    7 KB (1,002 words) - 01:58, 31 December 2017
  • ...cred 2:Aspects|Aspects]]. Following is a complete list of all Aspect Lore skills: ...aking, each Lore skill offers the same bonuses. However, many Aspect Lore skills enhance combat arts in other ways in lieu of damage, such as increases to a
    5 KB (621 words) - 23:19, 13 January 2014
  • ...I am an Inquisitor, one of the high priests of the High Elves. Vested with all of the privileges of my rank, I pursue my own goals independently and freel =='''Inquisitor [[Sacred 2:Skills|Skills]]'''==
    19 KB (2,645 words) - 02:45, 31 December 2017
  • ...2:Druid|Druid]] conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. ==Skills and Attributes==
    5 KB (740 words) - 14:51, 7 January 2020
  • * Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|w ==Skills and Attributes==
    7 KB (924 words) - 04:46, 9 January 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)