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- ...-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]]. ...t its [[Sacred 2:Damage|damage]] is turned into [[Sacred 2:Magic|magical]] damage. Such a blow cannot be evaded and there is a possibility that it may hit se7 KB (953 words) - 22:09, 2 February 2015
- * [[Sacred 2:Tactics Lore|Tactics Lore]] +X (Helmet) * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% (Chest)6 KB (796 words) - 08:48, 9 January 2017
- |Spears break out of the ground and damage everyone who touches them. ...ovide a secondary effect of Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.6 KB (797 words) - 14:06, 30 January 2015
- |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...om will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.6 KB (828 words) - 10:54, 29 January 2015
- lvl.1 [[Weapon Lore]] - much as you can put [[Strength]], because it will boost your damage more and you really don't need anything else.4 KB (670 words) - 03:27, 12 August 2013
- Mentalism Lore (100) for damage, crit., faster casting Armor Lore (75) for regen and resistance, mastery for the unlocked modifiers9 KB (1,535 words) - 01:34, 18 August 2014
- * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu ...traditional swords, this blade have smaller reach and can not deal as much damage, but allow for faster attacks and greater chance to hit the enemy. Because2 KB (341 words) - 20:56, 21 February 2016
- |Causes direct damage using T-Energy. This combat art also gives the chance to transform an oppon |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied6 KB (855 words) - 06:14, 29 January 2015
- ...laystyle was nothing for her. The character is giving away higher possible damage for more defensive and more flexibility. It includes an archer, an ice elf, * Weapon speed for magic coup is arcane lore.10 KB (1,606 words) - 01:35, 18 August 2014
- ...he same thoughts: melee combat with the only weapon which allows some area damage: polearms. I had a little challenge with friends to do a horse-soldier lan ...tack speed of a single staff with alchemy and used acute mind to boost its damage. Just like the dualwield-int-staff-build from viper, but only one staff, bu8 KB (1,418 words) - 00:53, 18 August 2014
- |When using this combat art, the weapon damage will be converted into bolts of [[Sacred 2:Fire|fire]] erupting from the we ...ve [[Sacred 2:Energy Shields|energy shield]] for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's6 KB (870 words) - 06:48, 28 January 2015
- ...d 2:Armor|armor]] bonus. (adds resistance to all 5 [[Sacred 2:Damage Types|damage types]], 7.5% + 5.5% per CA level increase) * '''Furor''' - Animated corpses inflict more damage. (5% + 5% per CA level increase (?))5 KB (751 words) - 01:57, 9 January 2014
- ...Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]]. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modifi ...y [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.5 KB (749 words) - 07:25, 25 August 2015
- ...top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.18 KB (2,579 words) - 20:12, 25 April 2023
- ...ld is versatile and completely at home in closed HC. Capable of doing more damage than a same lvled seraphim or glad. This guide is a guidline to building a ...up, or to waste sockets that would be better spent on either resistance or damage.24 KB (4,246 words) - 20:42, 3 January 2008
- Sacred 2:Variatio delectat- The different Astral Lord, designed for a handicapped person in teamplayLev-Level, Mod number of modifications(see list below), Arm Armour Lore, MCF Malevolent Champion Focus, ALL Astral Lord Lore, ALF Astral Lord Focus,4 KB (605 words) - 02:23, 18 August 2014
- * Gives [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +20.0% to the High Elf's Spells and Weapons * Percent of Fire damage increases per CA level5 KB (747 words) - 03:16, 31 December 2017
- |valign="top"|[[Sacred 2:Armour Lore/de|'''Rüstungskunde''']]<br />Erhöht den Rüstungsschutz und verringert d <center>{{titlebar|C09709|[[Sacred 2:Armour Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>3 KB (413 words) - 22:07, 15 September 2013
- ...victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a [[Sacred 2:Shrunken Head|shru This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].7 KB (1,093 words) - 02:07, 31 December 2017
- ...a weapon. The character would not be allowed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained ...ion]], [[Sacred 2:Constitution|Constitution]], [[Sacred 2:Armor Lore|Armor Lore]]16 KB (2,564 words) - 23:44, 17 August 2014