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  • ...-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]]. ...t its [[Sacred 2:Damage|damage]] is turned into [[Sacred 2:Magic|magical]] damage. Such a blow cannot be evaded and there is a possibility that it may hit se
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  • * [[Sacred 2:Tactics Lore|Tactics Lore]] +X (Helmet) * [[Sacred 2:Damage Mitigation|Damage Mitgation: All Types]] +X% (Chest)
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  • |Spears break out of the ground and damage everyone who touches them. ...ovide a secondary effect of Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]] -X% for all characters.
    6 KB (797 words) - 14:06, 30 January 2015
  • |Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor. ...om will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.
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  • lvl.1 [[Weapon Lore]] - much as you can put [[Strength]], because it will boost your damage more and you really don't need anything else.
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  • Mentalism Lore (100) for damage, crit., faster casting Armor Lore (75) for regen and resistance, mastery for the unlocked modifiers
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  • * Base melee damage modified by [[Sacred 2:Dexterity|Dexterity]] [[Sacred 2:Attributes |attribu ...traditional swords, this blade have smaller reach and can not deal as much damage, but allow for faster attacks and greater chance to hit the enemy. Because
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  • |Causes direct damage using T-Energy. This combat art also gives the chance to transform an oppon |Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied
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  • ...laystyle was nothing for her. The character is giving away higher possible damage for more defensive and more flexibility. It includes an archer, an ice elf, * Weapon speed for magic coup is arcane lore.
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  • ...he same thoughts: melee combat with the only weapon which allows some area damage: polearms. I had a little challenge with friends to do a horse-soldier lan ...tack speed of a single staff with alchemy and used acute mind to boost its damage. Just like the dualwield-int-staff-build from viper, but only one staff, bu
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  • |When using this combat art, the weapon damage will be converted into bolts of [[Sacred 2:Fire|fire]] erupting from the we ...ve [[Sacred 2:Energy Shields|energy shield]] for a brief period. Incoming damage will be reduced and fully absorbed until energy is depleted or the shield's
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  • ...d 2:Armor|armor]] bonus. (adds resistance to all 5 [[Sacred 2:Damage Types|damage types]], 7.5% + 5.5% per CA level increase) * '''Furor''' - Animated corpses inflict more damage. (5% + 5% per CA level increase (?))
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  • ...Lord Lore]] - Increases the stealth value as if it were [[Sacred 2:Damage|damage]]. Improves [[Sacred 2:Casting Speed|casting speed]] and allows for modifi ...y [[Sacred 2:Area of Effect|AoE]] spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.
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  • ...top"|'''[[Sacred 2:Dragon Magic Lore|Dragon Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...''[[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
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  • ...ld is versatile and completely at home in closed HC. Capable of doing more damage than a same lvled seraphim or glad. This guide is a guidline to building a ...up, or to waste sockets that would be better spent on either resistance or damage.
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  • Lev-Level, Mod number of modifications(see list below), Arm Armour Lore, MCF Malevolent Champion Focus, ALL Astral Lord Lore, ALF Astral Lord Focus,
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  • * Gives [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +20.0% to the High Elf's Spells and Weapons * Percent of Fire damage increases per CA level
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  • |valign="top"|[[Sacred 2:Armour Lore/de|'''Rüstungskunde''']]<br />Erhöht den Rüstungsschutz und verringert d <center>{{titlebar|C09709|[[Sacred 2:Armour Lore/Full Table/de|Hier klicken für die vollständige Tabelle]]}}</center>
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  • ...victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a [[Sacred 2:Shrunken Head|shru This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
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  • ...a weapon. The character would not be allowed to use nature lore or voodoo lore. And to add more cruelty every combat art modification had to be explained ...ion]], [[Sacred 2:Constitution|Constitution]], [[Sacred 2:Armor Lore|Armor Lore]]
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