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  • * [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modificat * Causes no damage
    4 KB (540 words) - 10:52, 20 December 2013
  • ...big chunks of hitpoints out of the enemy, while dealing the same amount of damage. This bonus always spawns with Weapon Lore requirement (you need to have Sword Weapons skill or similar to unlock them
    5 KB (702 words) - 22:57, 18 October 2013
  • ...e Inquisitor is proficient in close combat and his power even increased by damage he's taken. He represents the [[Sacred 2:Seraphim|Seraphim's]] polar oppos ...top"|'''[[Sacred 2:Combat Discipline|Combat Discipline]]'''<br />Increases damage and improves regeneration for Combos. Also increases the number of Combat A
    19 KB (2,645 words) - 02:45, 31 December 2017
  • ...victim with harmful poison. The more the target has been injured the more damage Viperish Disease will inflict. If the Dryad carries a shrunken head it will ...a totem that will fire small poisonous arrows. Shrunken head may increase damage.
    6 KB (872 words) - 14:02, 30 January 2015
  • ...uff Suits[/color][/topic] to keep Regen levels low, while allowing maximum Damage and Defense potential from Buffs. ...to level and keep it there until 75. This will give us much needed weapon damage and mod points for Exalted Warrior aspect.
    17 KB (3,046 words) - 23:46, 17 August 2014
  • ...="top"|'''[[Sacred 2:Lost Fusion Lore|Lost Fusion Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...p"|'''[[Sacred 2:Source Warden Lore|Source Warden Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
    20 KB (2,929 words) - 02:27, 31 December 2017
  • Level 2 - [[Sacred 2:Aspect Lore|Arrant Pyromancer lore]] - No surprise here. We want to start strong and we want to keep on pumpin ...ining|Bargaining]] - Yeah, we could have taken [[Sacred 2:Armor Lore|Armor lore]] here, but with the points you're pumping in pyro, you will have nice homi
    15 KB (2,778 words) - 01:35, 18 August 2014
  • * (Shoulders) [[Sacred 2:Tactics Lore|Tactics Lore]] * (Shoulders - Fallen Angel Only) [[Sacred 2:Damage|Damage]]
    8 KB (1,013 words) - 22:59, 22 January 2017
  • *[[Sacred 2:Astral Lord Lore|Astral Lord Lore]] (Gloves) *[[Sacred 2:Damage Mitigation|Damage mitigation: Magic]] (Shoulders)
    6 KB (722 words) - 11:05, 15 January 2017
  • ...renders him more difficult to hit. His jet nozzles emit pulses, which will damage nearby opponents. ...="top"|[[Sacred 2:Lost Fusion Lore|'''Lost Fusion Lore''']]<br />Increases damage, critical chance, and cast speed , and cast speed, and unlocks modification
    6 KB (820 words) - 05:52, 29 January 2015
  • ...d to none when stealthily attacking from a distance, and can inflict great damage before being seen. |valign="top"|[[Sacred 2:Tactics Lore|'''Tactics Lore''']]<br />Increases damage and chance for critical hits with all weapons. Unlocks modification points
    6 KB (826 words) - 13:57, 30 January 2015
  • * [[Sacred 2:Tactics Lore/fr|Connaissance de la tactique]] augmente les dégât de la modification Or ...t Art du combat est placé dans un combo. Cette augmentation des [[Sacred 2:Damage/fr|Dégâts]] est directe ; elle augmente les +xx% que l'Art du combat ajou
    5 KB (728 words) - 16:21, 12 February 2012
  • |valign="top"|[[Sacred 2:Aspect Lore/hu|'''Titokzatos vudu ismeret''']]<br />Növeli az ehhez a csoporthoz tarto |valign="top"|[[Sacred 2:Aspect Lore/hu|'''Természetes mágia ismeret''']]<br />Növeli az ehhez a csoporthoz t
    26 KB (4,179 words) - 00:01, 13 August 2013
  • == '''High Damage Ice Elf Build''' == No Weapon Lores. No weapon Combat Arts. No Tactics Lore ...just a plain old Purely Magical build.
    14 KB (2,472 words) - 23:07, 17 August 2014
  • * Getting experience with speed lore and dexterity as main attribute for defense 1. It adds to weapon damage: Some polearms are dexterity based, some are [[Sacred 2:Strength|strength]]
    25 KB (4,230 words) - 01:36, 18 August 2014
  • ...ble to enhance this spell to include a huge meteor that will inflict heavy damage upon impact. ...romancer Lore|Arrant Pyromancer Lore]]'''<br />Increases [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]], and [[Sacred 2:Ca
    7 KB (976 words) - 21:38, 2 February 2015
  • ...energy of the Dark Elf, as before, will deflect both projectiles and magic damage hurled against him. However, a balance has been achieved in Underworld whic ...ord Lore skill, you will not be able to wield a weapon that features Sword Lore as a requirement for its use. Unless socketing is used to change the weapon
    24 KB (3,914 words) - 01:29, 30 April 2011
  • ...Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect. ...''[[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]]'''<br />Increases damage, critical chance, and cast speed for this aspect.
    19 KB (2,822 words) - 02:38, 31 December 2017
  • ...k Value|ataque]] e [[Sacred 2:Defense Value|defesa]] bem como o [[Sacred 2:Damage|dano]] da arma. ...Lore|Conhecimentos de Táticas (Tatics Lore)]]'''<br />Aumenta o [[Sacred 2:Damage|dano]], [[Sacred 2:Chance for critical hits|chance de golpes críticos]] co
    5 KB (707 words) - 03:23, 31 October 2013
  • * [[Sacred 2:Damage Mitigation|Damage Mitigation: All Types]] +X% (Arms) * [[Sacred 2:Secondary Damage Effects|Opponent's Chance to inflict Secondary Damage Effects]] -X% (Belt)
    7 KB (910 words) - 17:04, 10 January 2017

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