Sacred 2:Magic Coup
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Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Delphic Arcania Lore - improves combat art damage (including the life leech effect of the Life Leech modification), critical chance and casting speed, allows for modification points.
- Delphic Arcania Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will lower its regeneration time if it is placed in a combo.
- Any weapon lore applicable to the weapon in use (for example, Sword Lore when the High Elf is wielding a sword), will increase this combat art's chance to hit by increasing the attack value. Weapon lore skills won't affect Magic Coup in any other way however.
- NOTE: Despite some expectations Ancient Magic and Tactics Lore will NOT have an effect on Magic Coup.
The following attributes will affect this combat art:
- Strength will increase damage for melee weapons, and chance to hit
- Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
- Intelligence will increase damage for magic staves
- Stamina will lower regeneration time
- Willpower will increase damage for Lightsabers (Community Patch Only)
Usage Strategies
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Pros and Cons
Pros
- The mod 2a Life Leech (leech life enhanced by Delphic Arcania Lore ) and the mod 3a Stray Damage (area of effect) work good together, the combat art will drain life from all the opponents nearby.
- Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken.
- The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.
Cons
- Possibility to miss.
- Requires the High Elf to be in melee range and therefore have adequate protection.
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Stats Chart
This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.
Level | Regen Time (s) | Damage |
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1 | 4.5 | 15-15 |
2 | 6.0 | 15-15 |
See Also
Gallery
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