Difference between revisions of "Sacred 2:Magic Coup"

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[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Revision as of 03:23, 15 December 2013

HE_11.gif A magically enhanced weapon attack that converts physical into magic damage.

This is a Hybrid Damage Based Combat Art

Aspect

HE_Asp_02.png - Delphic Arcania


Innate Abilities (Lvl 1) mcdmg.jpg


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Target focus - Increases the chance that opponents cannot evade or parry incoming hits. (30% + 0.2% per CA level chance opponents cannot evade)
  • Heavy Damage - Increases damage bonus. (16.7% increase)

MODicons_10.gif Silver
  • Life Leech - Leeches life from the target and adds it to the caster's life. (5 + 5 per CA level lifeleech) - This works exactly the same as Life Leeched +X and is modified by Delphic Arcania Lore, but not by +% Damage.
  • Steal Mana - Steals combat art energy from opponents. (Regen per Hit effect, 9.5% + 0.5% per CA level stolen)

MODicons_08.gif Gold
Magic Coup without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

...


Pros and Cons

Pros

  • The mod 2a Life Leech (leech life enhanced by Delphic Arcania Lore ) and the mod 3a Stray Damage (area of effect) work good together, the combat art will drain life from all the opponents nearby.
  • Magic Coup has its own built in attack value based on CA level, saving you from having to take a weapon lore skill. Although weapon lore skills will improve attack value, they are unnecessary since Magic Coup will hit so often, especially if the Target Focus mod is taken.
  • The built in attack value and it's ability to proc the Regen Per Hit multiple times through the mod 3a Stray Damage allows casters to eat more runes without worrying about regeneration times.

Cons

  • Possibility to miss.
  • Requires the High Elf to be in melee range and therefore have adequate protection.
  • ...

Stats Chart

This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.

Level Regen Time (s) Damage
1 4.5 15-15
2 6.0 15-15


See Also

Gallery