Difference between revisions of "Sacred 2:Vengeance"

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{|
 
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|http://www.sacredwiki.org/images/8/85/Vengeance.png
 
|http://www.sacredwiki.org/images/8/85/Vengeance.png
|When a [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] undertakes a crusade to banish evil, she is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin.  A powerful weapon attack with extra fire, ice and lightning (magic) damage added.
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|When a [[Sacred 2:Paladin - Diablo 2 Fallen|Paladin]] undertakes a crusade to banish evil, she is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin.  A powerful weapon attack with extra fire, ice, and magic damage added.
 
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/fire.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg==
 
* A single-target hard hit weapon attack.
 
* A single-target hard hit weapon attack.
* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 49-55 (34-40 [[Sacred 2:Physical|Physical]], 5 [[Sacred 2:Magic|Magic]], 5 [[Sacred 2:Fire|Fire]], 5 [[Sacred 2:Ice|Ice]])
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* Total [[Sacred 2:Damage|Damage]] (wielding starting weapon): 46-52 (34-40 [[Sacred 2:Physical|Physical]], 4 [[Sacred 2:Magic|Magic]], 4 [[Sacred 2:Fire|Fire]], 4 [[Sacred 2:Ice|Ice]])
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 25% + 7.5% per level
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]].  
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* Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level.
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.6 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5 seconds
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 29.8% + 0.2% per level.
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* '''Aim''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 30.0% + 0.3% per level.
* '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] (physical damage over time) by 60%.
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* '''Bleeding''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 30.0% + 0.3% per level.
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Precision''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Vengeance (30% + 0.2% per level).
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* '''Precision''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Vengeance (30% + 0.3% per level).
* '''Battering''' - Adds a [[Sacred 2:Chance to disregard armor|chance to bypass enemy armor]], dealing full damage (20% + 0.5% per level).
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* '''Battering''' - Adds a [[Sacred 2:Chance to disregard armor|chance to bypass opponent armor]], dealing full damage (20% + 0.3% per level).
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Incision''' - [[Sacred 2:Chance to inflict Deep Wounds|Chance to inflict a crushing blow]] that will decrease the target's base hitpoints for a brief period (25% + 0.5% per level).
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* '''Incision''' - Adds a [[Sacred 2:Chance to inflict Deep Wounds|chance to inflict a crushing blow]] that decreases the opponent's hitpoints by 20% for 10s (25% + 0.5% per level).
* '''Deadly Strike''' - [[Sacred 2:Opponent level for death blow|Inflicts double damage]] when the opponent's health has fallen below 25%.
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* '''Deadly Strike''' - [[Sacred 2:Opponent level for death blow|Inflicts double damage]] when opponent health falls below 25%.
 
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Revision as of 15:52, 4 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Vengeance.png When a Paladin undertakes a crusade to banish evil, she is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin. A powerful weapon attack with extra fire, ice, and magic damage added.

This is a Weapon Damage Based Combat Art.

Aspect

Sublimecombat.png - Sublime Combat

Innate Abilities (Lvl 1) physical.jpg magic.jpg fire.jpg ice.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
Vengeance


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Paladin is wielding a sword) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Keep the CA level either very high and use it as a one hit wonder to kill off champs and on bosses, and utilize from the high CA lvl and gain high chance for modification effects.
  • Or keep it very low and use it as your main attack when other combat arts are regenerating.
  • Works great with Conviction, which lowers enemy resistance to elemental damage.

Pros and Cons

Pros

  • High damage with various elemental damage types built in
  • Modifications can cause major damage even to bosses and superuniques

Cons

  • Single-target only

Gallery