Difference between revisions of "Sacred 2:Tiger Strike"

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|http://www.sacredwiki.org/images/f/fe/Tiger_strike.png
 
|http://www.sacredwiki.org/images/f/fe/Tiger_strike.png
|Through extensive training in human, animal, and demonic anatomies, [[Sacred 2:Assassin|Assassins]] have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.  A portion of [[Sacred 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]].  Passive boost to attack rating when in the active slot.
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|Through extensive training in human, animal, and demonic anatomies, [[Sacred 2:Assassin|Assassins]] have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks.  A portion of [[Sacred 2:Physical|physical]] damage is converted to the [[Sacred 2:Damage Types|damage type]] to which the opponent has the least [[Sacred 2:Armor|resistance]].  Passive Chance Opponents Cannot Evade Attacks when in the active slot.
 
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* A single-target hard hit weapon attack.
 
* A single-target hard hit weapon attack.
 
* [[Sacred 2:Damage|Damage]]: 48-70 (wielding starting weapon) [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 48-70 (wielding starting weapon) [[Sacred 2:Physical|Physical]]
* Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice|Ice]], [[Sacred 2:Magic|Magic]], [[Sacred 2:Fire|Fire]], or [[Sacred 2:Poison|Poison]] damage)
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* Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice|Cold]], [[Sacred 2:Magic|Magic]], [[Sacred 2:Fire|Fire]], or [[Sacred 2:Poison|Poison]] damage)
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 40% + 10% per level
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to base [[Sacred 2:Attack Value|attack rating]]: 20 + 35 per level
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.2 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Mark''' - Doubles the amount of damage converted into the type the victim has least resistance to.
 
* '''Mark''' - Doubles the amount of damage converted into the type the victim has least resistance to.
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Intent''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] (20% + 0.1% per level).
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* '''Intent''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20% + 0.1% per level.
* '''Confident''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Tiger Strike (15%).
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* '''Confident''' - Adds a [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade]] Tiger Strike (15% + 0.1% per level).
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Punch''' - Tiger Strike inflicts more damage (20% + 0.1% per level).
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* '''Punch''' - Increases the weapon damage of Tiger Strike by 20% + 0.1% per level.
* '''Impact''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|crushing blow]] that decreases the target's base hitpoints for a brief period (20% + 0.1% chance per level).
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* '''Impact''' - Adds a chance to inflict a [[Sacred 2:Chance to inflict Deadly Wounds|crushing blow]] that decreases the target's base hitpoints for 10s (20% + 0.1% chance per level).
 
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Latest revision as of 14:38, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Tiger_strike.png Through extensive training in human, animal, and demonic anatomies, Assassins have developed the ability to perceive natural points of weakness in their foes and target these locations for especially devastating attacks. A portion of physical damage is converted to the damage type to which the opponent has the least resistance. Passive Chance Opponents Cannot Evade Attacks when in the active slot.

This is a Weapon Damage Based Combat Art.

Aspect

Martial_arts.png - Martial Arts

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Mark - Doubles the amount of damage converted into the type the victim has least resistance to.
  • Bedazed - Adds a chance to stun opponents (20% + 0.2% per level).

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Punch - Increases the weapon damage of Tiger Strike by 20% + 0.1% per level.
  • Impact - Adds a chance to inflict a crushing blow that decreases the target's base hitpoints for 10s (20% + 0.1% chance per level).
Tiger Strike


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.
  • Damage Lore - will improve the chance, duration, and strength of any secondary damage effects triggered by Tiger Strike, based on the damage conversion and the damage types on the equipped weapon.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Modify with Mark - Intent - Punch to maximize the raw damage potential.
  • Works well in a combo with Claws of Thunder. Tiger Strike will deliver a hard hit and Claws of Thunder will follow up with a multi-hit attack against the opponent and nearby foes.
  • To lower regen time to the max, take Concentration, Martial Arts Focus, Combat Discipline, and place Tiger Strike in a combo by itself. Drink a Stamina Potion to really get the regen time low.
  • Alternatively, just stack regeneration per hit gear and spam Tiger Strike by just holding down the right mouse button.

Pros and Cons

Pros

  • Allows the player to use their most powerful weapon without worrying about the opponent's resistances
  • With low regen/regen per hit gear, it can take the place of regular left-click attacks

Cons

  • Single-target attack only

Gallery