Difference between revisions of "Sacred 2:High Elf"
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This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future. | This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future. | ||
+ | =='''High Elf [[Sacred 2:Skills|Skills]]'''== | ||
+ | [IMG]http://www.sacredwiki.org/images/skillshighelf.jpg[/IMG] | ||
+ | |||
+ | '''Combat Art Skills''' | ||
+ | |||
+ | [[Sacred 2:Concentration|Concentration]] - Gives an additional buff slot & improves regeneration for all Combat Arts | ||
+ | |||
+ | [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - Improves regeneration and raises max Combat Art level for this aspect | ||
+ | |||
+ | [[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]] - Improves regeneration and raises max Combat Art level for this aspect | ||
+ | |||
+ | [[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]] - Improves regeneration and raises max Combat Art level for this aspect | ||
+ | |||
+ | [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - Increases damage, critical chance and cast speed for this aspect | ||
+ | |||
+ | [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] - Increases damage, critical chance and cast speed for this aspect | ||
+ | |||
+ | [[Sacred 2:Delphic Arcania Lore|Delphic Arcania Lore]] - Increases damage, critical chance and cast speed for this aspect | ||
+ | |||
+ | [[Sacred 2:Ancient Magic|Ancient Magic]] - Increases damage for spells | ||
+ | |||
+ | [[Sacred 2:Combat Discipline|Combat Discipline]] - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo | ||
+ | |||
+ | '''Offensive Skills''' | ||
+ | |||
+ | [[Sacred 2:Magic Staffs|Magic Staffs]] -Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | |||
+ | [[Sacred 2:Ranged Weapons|Ranged Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | |||
+ | [[Sacred 2:Sword Weapons|Sword Weapons]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | |||
+ | [[Sacred 2:Pole Arms|Pole Arms]] - Increases attack speed, chance to hit and max item level usable without penalties with these weapons | ||
+ | |||
+ | [[Sacred 2:Tactics Lore|Tactics Lore]] - Increases damage with all weapons | ||
+ | |||
+ | [[Sacred 2:Speed Lore|Speed Lore]] - Increases attack and defense and run speed | ||
+ | |||
+ | [[Sacred 2:Damage Lore|Damage Lore]] - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters | ||
+ | |||
+ | '''Defensive Skills''' | ||
+ | |||
+ | [[Sacred 2:Armour Lore|Armour Lore]] - Improves your resists and increases maximum item level without penalties | ||
+ | |||
+ | [[Sacred 2:Constitution|Constitution]] - Increases health and health regeneration | ||
+ | |||
+ | [[Sacred 2:Spell Resistance|Spell Resistance]] - Increases your resistance to spells | ||
+ | |||
+ | [[Sacred 2:Pacifism|Pacifism]] - Reduces damage taken in PvP (all possible ramifications still unknown) | ||
+ | |||
+ | [[Sacred 2:Shield Lore|Shield Lore]] - As yet unknown | ||
+ | |||
+ | '''General Skills''' | ||
+ | |||
+ | [[Sacred 2:Riding|Riding]] - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. | ||
+ | |||
+ | [[Sacred 2:Divine Devotion|Divine Devotion]] - Improves regeneration of god-spell | ||
+ | |||
+ | [[Sacred 2:Bargaining|Bargaining]] - Much like Trading in original Sacred, improves what merchants have to offer. | ||
+ | |||
+ | [[Sacred 2:Alchemy|Alchemy]] - Allows player to use certain consumables | ||
+ | |||
+ | [[Sacred 2:Enhanced Perception|Enhanced Perception]] - As yet unknown | ||
[[Sacred 2:Aspects|'''Aspects''']] | [[Sacred 2:Aspects|'''Aspects''']] |
Revision as of 23:25, 30 September 2008
Contents
A classic sorceress, she is well-versed in three powerful magic disciplines. Some of her spells can be cast with no more than a simple mouse movement! In addition, the High Elf's magic can be used in conjunction with her hand-to-hand combat, making her an able fighter.
High Elves are free Elves who fled from the south a great many moons ago. High Elven nobility holds sway over the northern regions of Ancaria; controlling T-Energy streams and the Great Machine itself. However, the powers of the High Elves are limited as only the High Priests have direct access to the T-Energy streams and the Great Machine.
Due to problems with the T-Energy streams and the Great Machine the influence of the High Elven nobility is slowly dwindling and in certain areas civil war has already broken out. This has recently led to an increasingly tense atmosphere between Nobles and High Priests. Additionally, the ruling bodies not longer see eye to eye in many cases. Everyone holding a position of power is attempting to secure his or her influence during these times of insecurity. The executive powers do not lie in the hands of the High Elven rulers (except for a few special factions) but instead lie with “created” or bred soldier-like creatures. While the world around them is deteriorating the High Elven generals are losing control over their units. Insurrection and plundering are now commonplace (this creates ample opportunities to implement side quests).
The Story
Strange and dreadful stories reach the gates of the ancient academy of magic in Thylysium. The tales carry bleak news about horrifying incidents: Apparently, entire landscapes have been infested with the chaotic power of the T-Energy. Tidings of mutated animals and monstrous creatures in the north of the country are being heard. The world is on the brink of a major disaster and nobody seems to be able to avert the imminent danger.
The Masters of the academy send their best student to find out what is going on in Ancaria. That is the moment the High Elf has been waiting for! Finally, she will be able to use her magical abilities and to prove her wisdom.
Her hunger for adventures and her insatiable desire to increase her knowledge are essential conditions to reach that goal.
The Paths
Following the path of shadow, the High Elf will seize the opportunity to lead her house back to where it once belonged: To the very top of the High Elven society. During her travels across Ancaria she intends to find powerful allies and to improve her magical abilities. She is scheming to reinstate her family as sovereigns, and to place herself at the top of the academy. In order to reach this goal, she is prepared to destroy literally everything...
Or maybe she will choose the path of light?
This would be the perfect moment to intervene! Ancaria is in turmoil. Injustice, oppression and hatred are commonplace. The Humans must finally be freed from slavery and they must be given power to vote. Now is the time to lead the world into a more secure future.
High Elf Skills
[IMG][/IMG]
Combat Art Skills
Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
Arrant Pyromancer Focus - Improves regeneration and raises max Combat Art level for this aspect
Mystic Stormite Focus - Improves regeneration and raises max Combat Art level for this aspect
Delphic Arcania Focus - Improves regeneration and raises max Combat Art level for this aspect
Arrant Pyromancer Lore - Increases damage, critical chance and cast speed for this aspect
Mystic Stormite Lore - Increases damage, critical chance and cast speed for this aspect
Delphic Arcania Lore - Increases damage, critical chance and cast speed for this aspect
Ancient Magic - Increases damage for spells
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
Offensive Skills
Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
Speed Lore - Increases attack and defense and run speed
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills
Armour Lore - Improves your resists and increases maximum item level without penalties
Constitution - Increases health and health regeneration
Spell Resistance - Increases your resistance to spells
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
Shield Lore - As yet unknown
General Skills
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Divine Devotion - Improves regeneration of god-spell
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
Alchemy - Allows player to use certain consumables
Enhanced Perception - As yet unknown
- Arrant Pyromancer
- Mystic Stormite
- Delphic Arcania
Arrant Pyromancer
Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
Ancestral Fireball
The classic spell favored by novices and masters alike. However, variations allow the fireball to be
customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile. |
Incendiary Shower
A devastating shower of meteors will rain down on the enemies in the target area
and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact. |
Incandescent Skin(Buff)
The High Elf focuses on the ultimate control over all fire. She will become
practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. |
Blazing Tempest
A tempestual wave of fire is set forth in the desired direction. |
An additional combat art for this aspect will be revealed at a later date.
Mystic Stormite
This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.
Cobalt Strike
A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time. |
Crystal Skin(Buff)
Improves armor rating against magic. Crystal Skin cannot be used in conjunction with Incandescent Skin. |
Glacial Thorns
The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her 2 The High Elf Adept enemy. A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circular with her in the center.
Raging Nimbus
The High Elf is able to control the clouds and bring forth a devastating tempest.
Weakened opponents in the area will be struck down by lightning. |
Cascading Shroud
This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.
Delphic Arcania
This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.
Enchanted Coup
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
Shadow Step
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
Expulse Magic
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
Two additional combat arts for this aspect will be revealed at a later date.
High Elf Shadow Path
High Elf Light Path
The Adept is a member of one of the ruling families and as such her demeanor is aristocratic. She is knowledgeable of the ancient Elven spells and thus she is very powerful in battle. The Adept is tall and slender and moves with inimitable grace. Her robes are colorful and adorned with numerous runes.
High Elf: Arrant Pyromancer, Mystic Stormite, Delphic Arcania