Difference between revisions of "Sacred:Daemon Combat Arts/Charts"
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(→Damage) |
m (correct link to mental regeneration) |
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(3 intermediate revisions by one other user not shown) | |||
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|class="cellborderth"| [[Sacred:Charisma|Char]] | |class="cellborderth"| [[Sacred:Charisma|Char]] | ||
|class="cellborderth"| [[Sacred:Dexterity|Dex]] | |class="cellborderth"| [[Sacred:Dexterity|Dex]] | ||
− | |class="cellborderth"| [[Sacred:Mental | + | |class="cellborderth"| [[Sacred:Mental Regeneration|Ment]] |
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]] | |class="cellborderth"| [[Sacred:Weapon Lore|Weapon<br />Lore]] | ||
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]] | |class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]] | ||
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|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellNA"| . | |class="cellNA"| . | ||
− | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]] | + | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:physical.gif]] [[Image:magic.gif]] |
|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellNA"| . | |class="cellNA"| . | ||
− | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image: | + | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:physical.gif]] [[Image:fire.gif]] |
|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellNA"| . | |class="cellNA"| . | ||
− | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]] | + | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:fire.gif]] [[Image:magic.gif]] |
|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellNA"| . | |class="cellNA"| . | ||
− | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image: | + | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:fire.gif]] |
|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellNA"| . | |class="cellNA"| . | ||
− | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]] | + | |style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| [[Image:magic.gif]] [[Image:poison.gif]] |
|class="cellNA"| . | |class="cellNA"| . | ||
|class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | |class="cellborder" style="background:#BFB7A7;"| [[Image:check.png]] | ||
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|style="padding: 2px 2px 4px 2px;"| | |style="padding: 2px 2px 4px 2px;"| | ||
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | <div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | ||
− | |||
− | |||
− | |||
− | |||
strength '''will not''' affect ranged dmg if: | strength '''will not''' affect ranged dmg if: | ||
* Strength is increased from equipment | * Strength is increased from equipment | ||
+ | |||
+ | strength '''will''' affect ranged dmg if both of the below are true: | ||
+ | * attribute points are assigned to Strength | ||
+ | * an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier | ||
+ | See Damage Type chart below | ||
</div> | </div> | ||
|} | |} | ||
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|} | |} | ||
− | ==Item | + | ==Item Damage Modifier Types== |
<div style="padding:0px 0px 0px 10px;"> | <div style="padding:0px 0px 0px 10px;"> | ||
[[Image:physical.gif]] = Physical Damge | [[Image:physical.gif]] = Physical Damge |
Latest revision as of 05:11, 1 January 2009
Regeneration
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Damage
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Item Damage Modifier Types
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