Difference between revisions of "Sacred 2:BeeEffGee"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif | ||
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | ||
− | Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will [[Sacred 2:Tactics Lore|Tactics Lore]]. Choosing [[Sacred 2:Ranged Weapons|Ranged Weapons]] will increase the rate of fire, as well as the chance to hit. The BFG does part physical and part ice damage. Comes with an | + | Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will [[Sacred 2:Tactics Lore|Tactics Lore]]. Choosing [[Sacred 2:Ranged Weapons|Ranged Weapons]] will increase the rate of fire, as well as the chance to hit. The BFG does part physical and part ice damage. Comes with an inherent scaling bonus to the ranged weapons skill and an inherent scaling chance to pierce. |
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*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels. | *As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels. | ||
*Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]]) | *Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]]) | ||
− | *If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon | + | *If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped. |
Cons | Cons | ||
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Revision as of 23:14, 15 July 2011
AspectModifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart |
Contents
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