Difference between revisions of "Sacred 2:Healing"
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Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist. | Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist. | ||
− | == Innate | + | == Healing via Innate Combat Arts == |
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− | == Healing Combat Arts | + | == Healing via Combat Arts Modifications == |
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Revision as of 14:41, 21 March 2012
Healing Combat Arts are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.
Healing via Innate Combat Arts
Dryad
Goldenglade Touch - Nature Weaver Ancient Bark - Nature Weaver (buff) |
High Elf
Grand Invigoration - Delphic Arcania (buff) |
Inquisitor
None |
Seraphim | Shadow Warrior
None |
Temple Guardian
None |
Dragon Mage |
Healing via Combat Arts Modifications
Dryad
Forest Flight - Capricious Hunter (mod 1a) |
High Elf
Shadow Step - Delphic Arcania (mod 3b) |
Inquisitor
Soul Reaver - Nefarious Underworld (buff) (mod 2a) |
Seraphim
None |
Shadow Warrior
Ruinous Onslaught - Death Warrior (mod 2a) Grim Resilience - Death Warrior (buff) (mod 1b) Augmenting Guidon - Malevolent Champion (mod 2a) |
Temple Guardian
Combat Alert - Devout Guardian (mod 2b) T-Energy Shroud* - Devout Guardian (buff) (mod 2a) Charged Grid - Source Warden (mod 2a) |
Dragon Mage
Dragon Form - Dragon Magic (mod 2b) |
Notes
- Temple Guardian's T-Energy Shroud Combat Art may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but shield point regeneration.