Difference between revisions of "Sacred 2:Dragon Mage Combat Arts"
Jump to navigation
Jump to search
Line 65: | Line 65: | ||
== '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' == | == '''[[Sacred 2:Elemental Magic|Elemental Magic]]''' == | ||
{| | {| | ||
− | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer2.gif | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/Aspects_Layer2.gif This magic gives the power to create creatures out of the elements, which will battle his enemies for him in his stead and will give enemies little chance of getting close to him. |
|} | |} | ||
Revision as of 03:34, 26 August 2013
Contents
Dragon Magic
![]() |
Dragon Berserk
![]() |
Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack.
|
Dragon Form
![]() |
Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.
|
Dragon Strike
![]() |
Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage. |
Eternal Fire
![]() |
Ignites an enemy & easily jumps over to nearby enemies (like Viperish Disease, but does fire DoT). |
Familiar (Buff)
![]() |
![]() The Dragon Mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) |
Elemental Magic
![]() |
Destroyer
![]() |
Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage). |
Gust of Wind
![]() |
A strong gust of wind can damage, stun or knock back enemies. |
Magic Barrier
![]() |
Summons a protective barrier of earth and stone. |
Tornado
![]() |
Unleashes a small tornado that moves towards the enemies. |
Protector (Buff)
![]() |
![]() Calls an earth elemental protector. |
Mentalism
![]() |
Mind Strike
![]() |
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
![]() |
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
![]() |
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
![]() |
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
![]() |
![]() A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |