Difference between revisions of "Sacred 2:Soul Hammer"

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(added innate abilities)
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|A focused, forceful weapon attack against a single target.
 
|A focused, forceful weapon attack against a single target.
 
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
 
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==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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* Total [[Sacred 2:Damage|Damage]]: 20-20 [[Sacred 2:Physical|Physical]]  
*...
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Battering''' - Temporarily reduces the target's [[Sacred 2:Armor|armor]] class. (100 + 1.5 per CA level decrease (guess))
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* '''Battering''' - Temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -100 + 1.5 per CA level decrease (guess))
 
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
 
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
 
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* '''Incision''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|deep wound.]] (25% + 0.5% per CA level chance)
 
* '''Incision''' - Chance to inflict a [[Sacred 2:Chance to inflict Deep Wounds|deep wound.]] (25% + 0.5% per CA level chance)
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)
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* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. ([[Sacred 2:Opponent level for death blow|Opponent Level for Deathblow]]; threshold is 25% + 0.5% per CA level of max life)
 
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*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 03:51, 29 October 2013

Sera_1.gif A focused, forceful weapon attack against a single target.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (Opponent's Armor: Physical -100 + 1.5 per CA level decrease (guess))
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (Opponent Level for Deathblow; threshold is 25% + 0.5% per CA level of max life)

Skills

The following skills will affect this combat art:

Usage Strategies

  • This combat art is often used as boss killer move, but can also be used as a main attack.
  • This combat art also works very well in a combo with Assailing Somersault and/or Pelting Strikes.
  • The modifications Aim, Battering, and Coup de Grace make Soul Hammer a very good finishing move to a fight.
  • The modifications Wounding, Battering, and Incision make Soul Hammer a very good opening move to a fight.

Pros and Cons

Pros

  • Very effective to take out a single target
  • Very good boss killing move

Cons

  • Requires a weapon
  • As a weapon based combat art, it can miss
  • Single target attack

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
  • Attack value is increased by 20 + 35*CA-Lvl.
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
Soul Hammer without Modifications


See Also

Gallery

Fist Weapons