Difference between revisions of "Sacred 2:Archangel's Wrath"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Aspect Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* [[Sacred 2:Aspect Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].

Revision as of 01:07, 5 December 2013

Sera_11.gif When using this combat art, the weapon damage will be converted into bolts of fire erupting from the weapon.

This is a Hybrid Damage Based Combat Art

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) physical.jpg fire.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Red Hot - Increases the fire bolt's damage. (22.7%)
  • Salvo - Fires two successive bolts, each with slightly reduced damage. (+1 projectile)

MODicons_10.gif Silver
  • Explosive - Chance to hit nearby opponents as well as the target. (75% + 0.5% per CA level chance to hit addtional opponents)
  • Lock - The fire bolts will seek their targets.

MODicons_08.gif Gold
  • Greek Fire - Increases the chance that the opponent will burst into flames upon impact. (19.8% + 0.2% per CA level chance to burn)
  • Vulnerable - Increases the chance to land critical hits. (19.8% + 0.2% per CA level chance)
Archangel's Wrath without Modifications


Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:

Usage Strategies

Use a Polearm (highest damage weapon a Seraphim can use) for maximum damage, though Archangel's Wrath's damage is based on weapon damage, it is not affected by Tactics Lore. Also, when Dual Wielding only the damage of the first weapon is used, despite the Inventory screen showing otherwise.

Another option for a Seraphim, who has specialized exclusively in the Revered Technology tree, is to use Archangel's Wrath along with the BeeEffGee weapon. Since the weapon damage is based on the level of the buff, it will be quite high in general, which will make the utilization of Archangel's Wrath to prove even more fruitful against various enemies.

Pros and Cons

Pros

  • Can be a boss killer at higher levels
  • With Explosive mod useful also against crowds of monsters

Cons

  • Without the Lock modification, if your target moves out of the path of the projectile your attack will miss.
  • ...

Stats Chart

See Also

Gallery

With Salvo and Lock